整理美术资源

This commit is contained in:
2026-06-28 15:38:02 +08:00
parent b808c9e7d8
commit 8953aef049
70 changed files with 116 additions and 7 deletions

6
unity/.vsconfig Normal file
View File

@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

View File

@@ -883,7 +883,7 @@ Transform:
m_GameObject: {fileID: 330585543}
serializedVersion: 2
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
m_LocalPosition: {x: 0, y: 5, z: -6.99}
m_LocalPosition: {x: 0, y: 8, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -946,7 +946,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
target: {fileID: 441783843}
offset: {x: 0, y: 6.25, z: -7.5}
offset: {x: 0, y: 8, z: -10}
--- !u!1 &338266639
GameObject:
m_ObjectHideFlags: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: DX5KtX+lBXIaXtVUILykYdLl4zMSmZ7W9PoEupSl6+r76/9GNXeE1Lw=
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 2.7 MiB

After

Width:  |  Height:  |  Size: 2.7 MiB

View File

Before

Width:  |  Height:  |  Size: 2.2 MiB

After

Width:  |  Height:  |  Size: 2.2 MiB

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: Cn8d5nyqUypHBc3PlXSVAcGFYCL5FYaBHGZq43WU7tRX8a7FWYAKLuM=
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 28 KiB

After

Width:  |  Height:  |  Size: 28 KiB

View File

Before

Width:  |  Height:  |  Size: 52 KiB

After

Width:  |  Height:  |  Size: 52 KiB

View File

Before

Width:  |  Height:  |  Size: 47 KiB

After

Width:  |  Height:  |  Size: 47 KiB

View File

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 14 KiB

View File

Before

Width:  |  Height:  |  Size: 7.3 KiB

After

Width:  |  Height:  |  Size: 7.3 KiB

View File

Before

Width:  |  Height:  |  Size: 208 KiB

After

Width:  |  Height:  |  Size: 208 KiB

View File

Before

Width:  |  Height:  |  Size: 91 KiB

After

Width:  |  Height:  |  Size: 91 KiB

View File

Before

Width:  |  Height:  |  Size: 57 KiB

After

Width:  |  Height:  |  Size: 57 KiB

View File

Before

Width:  |  Height:  |  Size: 61 KiB

After

Width:  |  Height:  |  Size: 61 KiB

View File

Before

Width:  |  Height:  |  Size: 63 KiB

After

Width:  |  Height:  |  Size: 63 KiB

View File

Before

Width:  |  Height:  |  Size: 88 KiB

After

Width:  |  Height:  |  Size: 88 KiB

View File

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 85 KiB

View File

Before

Width:  |  Height:  |  Size: 40 KiB

After

Width:  |  Height:  |  Size: 40 KiB

View File

Before

Width:  |  Height:  |  Size: 219 KiB

After

Width:  |  Height:  |  Size: 219 KiB

View File

Before

Width:  |  Height:  |  Size: 232 KiB

After

Width:  |  Height:  |  Size: 232 KiB

View File

Before

Width:  |  Height:  |  Size: 30 KiB

After

Width:  |  Height:  |  Size: 30 KiB

View File

Before

Width:  |  Height:  |  Size: 35 KiB

After

Width:  |  Height:  |  Size: 35 KiB

View File

Before

Width:  |  Height:  |  Size: 52 KiB

After

Width:  |  Height:  |  Size: 52 KiB

View File

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 14 KiB

View File

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

View File

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB

View File

Before

Width:  |  Height:  |  Size: 50 KiB

After

Width:  |  Height:  |  Size: 50 KiB

View File

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 22 KiB

View File

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB

View File

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 21 KiB

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: XCsbsi38VCg2OvxSGS3oGO1eNiTfBRpF7zgzhQrGlGh3+RTNDgb/J+E=
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 81 KiB

After

Width:  |  Height:  |  Size: 81 KiB

View File

Before

Width:  |  Height:  |  Size: 2.4 MiB

After

Width:  |  Height:  |  Size: 2.4 MiB

View File

Before

Width:  |  Height:  |  Size: 9.1 MiB

After

Width:  |  Height:  |  Size: 9.1 MiB

View File

Before

Width:  |  Height:  |  Size: 9.1 MiB

After

Width:  |  Height:  |  Size: 9.1 MiB

View File

@@ -0,0 +1,68 @@
using UnityEngine;
/// <summary>
/// Y-Sort 排序器 —— 根据物体的Y坐标世界空间动态调整Sprite的sortingOrder。
///
/// 原理:
/// 在2.5D等距视角游戏中Y坐标代表"前后"关系Y越小=越远=越靠后)。
/// 本脚本每帧根据物体的Y坐标计算sortingOrderY值越小排序值越小
/// 这样后面的物体会被前面的物体遮挡,实现正确的前后遮挡关系。
///
/// 用法:
/// 1. 挂到所有需要参与Y-Sort的Sprite物体上玩家、敌人、树木、石头等
/// 2. 设置 baseSortingOrder 区分不同类型的物体(如地面=0角色=1000UI=2000
/// 3. 确保所有参与排序的Sprite在同一个Sorting Layer上
///
/// 注意:
/// - 本脚本假设摄像机从斜上方俯视Y轴代表前后
/// - 所有参与排序的物体必须在同一个Sorting Layer
/// - 建议给不同类型的物体设置不同的baseSortingOrder以避免冲突
/// </summary>
public class YSorter : MonoBehaviour
{
[Tooltip("基础排序值,用于区分不同类型的物体(如地面=0角色=1000")]
[SerializeField] private int baseSortingOrder = 0;
[Tooltip("Y坐标到sortingOrder的缩放系数值越大前后物体排序差异越明显")]
[SerializeField] private float scaleFactor = 100f;
[Tooltip("是否每帧更新(关闭则只在移动时更新,性能更好)")]
[SerializeField] private bool updateEveryFrame = true;
private SpriteRenderer _spriteRenderer;
private Vector3 _lastPosition;
private void Awake()
{
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
if (_spriteRenderer == null)
{
Debug.LogWarning($"YSorter: 物体 {gameObject.name} 没有找到SpriteRenderer组件");
}
_lastPosition = transform.position;
}
private void LateUpdate()
{
if (_spriteRenderer == null) return;
// 如果设置了不是每帧更新,只在位置改变时更新
if (!updateEveryFrame && transform.position == _lastPosition)
return;
UpdateSortingOrder();
_lastPosition = transform.position;
}
private void UpdateSortingOrder()
{
// Y值越小越远sortingOrder越小
// 使用负号是因为Unity中Y轴向上为正但我们需要Y越小=越靠后
int sortingOrder = baseSortingOrder - Mathf.RoundToInt(transform.position.y * scaleFactor);
if (_spriteRenderer.sortingOrder != sortingOrder)
{
_spriteRenderer.sortingOrder = sortingOrder;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: CCgY4CyqVHkfAUXU0+AZevsbEL7ex49jkAXnw8oz9TQ6JplkI3k2lCQ=
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,17 +15,17 @@ EditorUserSettings:
value: 50025251565751035a5b0a7b44250944144f4e7d7d787336782a4a37b6b7606f
flags: 0
RecentlyUsedSceneGuid-3:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
flags: 0
RecentlyUsedSceneGuid-4:
value: 5055070050010c5a0e5d0d27497a0e441016412c2f7d206178714f61b3b8326b
flags: 0
RecentlyUsedSceneGuid-5:
RecentlyUsedSceneGuid-4:
value: 5004505e50045a0e5f57097b14250f444615407b287b7e657f704c31b5b36660
flags: 0
RecentlyUsedSceneGuid-6:
RecentlyUsedSceneGuid-5:
value: 5b090d000402580a5c5b087648735e4445151e737b717334757b1832b1b93261
flags: 0
RecentlyUsedSceneGuid-6:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
flags: 0
RecentlyUsedSceneGuid-7:
value: 5a55515156575a0b0f56592346260f444f16197c7e7f24697d2a4a32b1b0353e
flags: 0