优化
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@@ -28,9 +28,9 @@ namespace IndianOceanAssets.Engine2_5D
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// Flip shooter sprite based on target direction
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if (hit.point.x > transform.position.x)
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transform.localScale = new Vector3(1, 1, 1);
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transform.localScale = new Vector3(Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
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else
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transform.localScale = new Vector3(-1, 1, 1);
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transform.localScale = new Vector3(-Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
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}
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}
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}
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@@ -469,6 +469,18 @@ PrefabInstance:
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: 21300000, guid: 65c67fef26e92dc468f154fb308d155a, type: 3}
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- target: {fileID: 3732617863691343031, guid: caf051d43a1fd9344a29f0c7376bbf5f, type: 3}
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propertyPath: m_LocalScale.x
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3732617863691343031, guid: caf051d43a1fd9344a29f0c7376bbf5f, type: 3}
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propertyPath: m_LocalScale.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3732617863691343031, guid: caf051d43a1fd9344a29f0c7376bbf5f, type: 3}
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propertyPath: m_LocalScale.z
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3732617863691343031, guid: caf051d43a1fd9344a29f0c7376bbf5f, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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