增加传送门

This commit is contained in:
2026-07-05 22:11:50 +08:00
parent 33282c3d83
commit b7aac301ba
17 changed files with 5648 additions and 1 deletions
@@ -0,0 +1,32 @@
%YAML 1.1
%TAG !u! tag:yousandi.cn,2023:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AbyssGlowParticle
m_Shader: {fileID: 4800000, guid: c62986c87719ae348afc32aa8dfe400e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Ints: []
m_Floats:
- _Intensity: 1
- _Softness: 0.5
m_Colors:
- _Color: {r: 1, g: 0.85, b: 0.39999998, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: XXIbty//BX1SAgTqAU97n/nAu+Rz/In1iGyMIA/9ERz7UbZw7vJKAx8=
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -31,7 +31,7 @@ Material:
- _EchoRadius: 39.41617
- _EchoWidth: 2.5
- _LightSoftness: 1
- _MinBrightness: 0
- _MinBrightness: 1
m_Colors:
- _DarknessColor: {r: 0.01, g: 0.01, b: 0.02, a: 1}
- _EchoCenter: {r: -2.4399998, g: -1.5000057, b: 0, a: 0}
@@ -0,0 +1,120 @@
Shader "IndianOcean/PortalVortex"
{
// 传送门旋涡 Shader
// 顺时针旋转 + 中心扭曲 + 发光效果
// 基于 URP 管线
Properties
{
_MainTex ("主贴图", 2D) = "white" {}
_RotationSpeed ("旋转速度", Range(-5.0, 5.0)) = 1.5
_VortexStrength ("扭曲强度", Range(0.0, 3.0)) = 1.0
_CenterGlow ("中心发光强度", Range(0.0, 3.0)) = 1.5
_Color ("色调", Color) = (1.0, 1.0, 1.0, 1.0)
}
SubShader
{
Tags
{
"RenderType" = "Transparent"
"Queue" = "Transparent"
"RenderPipeline" = "UniversalPipeline"
}
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
ZTest LEqual
Cull Off
Pass
{
Name "PortalVortex"
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;
float _RotationSpeed;
float _VortexStrength;
float _CenterGlow;
float4 _Color;
CBUFFER_END
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
Varyings vert(Attributes input)
{
Varyings output;
UNITY_SETUP_INSTANCE_ID(input);
UNITY_TRANSFER_INSTANCE_ID(input, output);
output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = TRANSFORM_TEX(input.uv, _MainTex);
return output;
}
half4 frag(Varyings input) : SV_Target
{
// UV 中心点
float2 center = float2(0.5, 0.5);
float2 uvOffset = input.uv - center;
// 极坐标:距离和角度
float dist = length(uvOffset);
float angle = atan2(uvOffset.y, uvOffset.x);
// 顺时针旋转:角度减去时间 * 速度
float rotation = _Time.y * _RotationSpeed;
// 扭曲强度随距离减小(中心扭曲更大)
float twist = _VortexStrength * (1.0 - dist * 2.0);
twist = max(twist, 0.0);
// 应用旋转 + 扭曲
float finalAngle = angle - rotation - twist * 3.14159;
// 转换回 UV 坐标
float2 vortexUV = center + float2(
cos(finalAngle) * dist,
sin(finalAngle) * dist
);
// 采样主贴图
half4 texColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, vortexUV);
// 中心发光:距离中心越近越亮
float glow = _CenterGlow * (1.0 - dist * 2.0);
glow = max(glow, 0.0);
// 边缘柔和过渡
float edgeFade = 1.0 - smoothstep(0.35, 0.5, dist);
// 最终颜色 = 贴图色 + 中心发光 * 蓝色调
float3 glowColor = float3(0.2, 0.6, 1.0) * glow;
float3 finalColor = texColor.rgb * _Color.rgb + glowColor;
float alpha = texColor.a * edgeFade;
return half4(finalColor, alpha);
}
ENDHLSL
}
}
FallBack Off
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: W3gaty2qUX7f0tL/iyOZSNUdavcJjntKwh1MTVvBLW4v8vv/iuAopOE=
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:
+22
View File
@@ -0,0 +1,22 @@
using UnityEngine;
using GameFramework;
/// <summary>
/// 传送门/出口 Door —— 玩家碰触后触发胜利流程。
/// 挂载在 Door 预制体根对象上,Collider 设为 Trigger。
/// </summary>
public class DoorPortal : MonoBehaviour
{
void Awake()
{
var col = GetComponent<Collider>();
if (col != null) col.isTrigger = true;
}
void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
Debug.Log("[DoorPortal] 玩家进入传送门,触发胜利!");
GameManager.Win();
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: DS8Z5Cr8VHqVEgOulgD5g7b0wTLbe4ldt4OzZjPzNMTQgesf1zjvCRY=
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: WXMXtSuvB35oSFPsaNXvtOlsiG4IMYHSQ0UD/adqdgwZbuMl/jmp0Mc=
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,249 @@
%YAML 1.1
%TAG !u! tag:yousandi.cn,2023:
--- !u!1 &3061717853354743804
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 7
m_Component:
- component: {fileID: 1270159323869671384}
- component: {fileID: 3070318764403938750}
- component: {fileID: 3904351504817666611}
- component: {fileID: 2247523873734477811}
m_Layer: 0
m_HasEditorInfo: 1
m_Name: DoorPortal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1270159323869671384
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3061717853354743804}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4775590647858102528}
- {fileID: 2015751665410075216}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3070318764403938750
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3061717853354743804}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2e6a0a71b0442e84bb2ffa39a5d4d789, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!65 &3904351504817666611
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3061717853354743804}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1.5, y: 3, z: 0.5}
m_Center: {x: 0, y: 1.5, z: 0}
--- !u!54 &2247523873734477811
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3061717853354743804}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &7502494733702767271
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 7
m_Component:
- component: {fileID: 4775590647858102528}
- component: {fileID: 5151188210492682928}
m_Layer: 0
m_HasEditorInfo: 1
m_Name: DoorSprite
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4775590647858102528
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7502494733702767271}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.5, z: 0}
m_LocalScale: {x: 2, y: 3, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1270159323869671384}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5151188210492682928
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7502494733702767271}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_virtualGeometry: 0
m_virtualGeometryShadow: 0
m_ShadingRate: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a0254ae139235da49bab7be8865f8323, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 50
m_Sprite: {fileID: 21300000, guid: 98c40dd54ad39ec4aa2c8326db26930a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 3.38, y: 6.56}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1001 &2802047183707000058
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1270159323869671384}
m_Modifications:
- target: {fileID: 4164773782889297219, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_Name
value: PortalParticles
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalPosition.y
value: 1.5
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
--- !u!4 &2015751665410075216 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4403320202135479978, guid: 1f0a9ca3596e6394d88fab67c5c72876, type: 3}
m_PrefabInstance: {fileID: 2802047183707000058}
m_PrefabAsset: {fileID: 0}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: Dy8asyP/BntP/PMGAMK4lEXOwXWzTmScaNbDYT8D1UJoV6ymcQSNr6Q=
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: Diwf5CP+AnjC3RBincZF7VSrKJ+UF5WK41wsP1IyJqQ53Sa1swO4GSU=
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+250
View File
@@ -0,0 +1,250 @@
%YAML 1.1
%TAG !u! tag:yousandi.cn,2023:
--- !u!1 &1546634527574823788
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 7
m_Component:
- component: {fileID: 228153132097150578}
- component: {fileID: 4153017341201577967}
m_Layer: 0
m_HasEditorInfo: 1
m_Name: EchoOutline_cloud1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &228153132097150578
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1546634527574823788}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3724808382566460169}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4153017341201577967
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1546634527574823788}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_virtualGeometry: 0
m_virtualGeometryShadow: 0
m_ShadingRate: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 11e3d8d6a18b43a46822358d3d579298, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 10001
m_Sprite: {fileID: 21300000, guid: 6c1b89179752fce4e94b424f475abdb8, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 5.18, y: 1.69}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1801260057822435587
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 7
m_Component:
- component: {fileID: 3724808382566460169}
- component: {fileID: 5889579765644834210}
m_Layer: 0
m_HasEditorInfo: 1
m_Name: door
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3724808382566460169
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1801260057822435587}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -2.71, y: -6.91, z: 4.28}
m_LocalScale: {x: 0.17530441, y: 0.17530441, z: 0.17530441}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 228153132097150578}
- {fileID: 7964153907036900900}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5889579765644834210
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1801260057822435587}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_virtualGeometry: 0
m_virtualGeometryShadow: 0
m_ShadingRate: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 051ffe0c89fb85f4798932f1ac202c98, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 21300000, guid: 6c1b89179752fce4e94b424f475abdb8, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 11.08, y: 8.65}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1001 &9162248968885740028
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 3724808382566460169}
m_Modifications:
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalScale.x
value: 1.21
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalPosition.y
value: 1.55
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3061717853354743804, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_Name
value: DoorPortal
objectReference: {fileID: 0}
- target: {fileID: 4775590647858102528, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
propertyPath: m_LocalPosition.y
value: 11.38
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
--- !u!4 &7964153907036900900 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1270159323869671384, guid: 0e569be009879ca43b6ae3ecc37f09d7, type: 3}
m_PrefabInstance: {fileID: 9162248968885740028}
m_PrefabAsset: {fileID: 0}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: By8ZvHioV3u8RPPgiS7Z5ZgQqp2XNwzHpYI8CZ2PBoIpE+NojLqfKdg=
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: XX9J5yL5UnyGIgwD2MwLOWef7chczHazUIrcSXQnmpQTH+oZgrq4Jbc=
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,37 @@
%YAML 1.1
%TAG !u! tag:yousandi.cn,2023:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PortalVortex
m_Shader: {fileID: 4800000, guid: d2527725aec80a44fb12d701a068c9cd, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 98c40dd54ad39ec4aa2c8326db26930a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _CenterGlow: 1.5
- _RotationSpeed: 1.5
- _VortexStrength: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: XnodsC78Bnry5suPqwb6SQCWzQVyf+aow8c/RN67Xf/ZhSIgV3scWAc=
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant: