23 lines
578 B
C#
23 lines
578 B
C#
using UnityEngine;
|
|
using GameFramework;
|
|
|
|
/// <summary>
|
|
/// 传送门/出口 Door —— 玩家碰触后触发胜利流程。
|
|
/// 挂载在 Door 预制体根对象上,Collider 设为 Trigger。
|
|
/// </summary>
|
|
public class DoorPortal : MonoBehaviour
|
|
{
|
|
void Awake()
|
|
{
|
|
var col = GetComponent<Collider>();
|
|
if (col != null) col.isTrigger = true;
|
|
}
|
|
|
|
void OnTriggerEnter(Collider other)
|
|
{
|
|
if (!other.CompareTag("Player")) return;
|
|
Debug.Log("[DoorPortal] 玩家进入传送门,触发胜利!");
|
|
GameManager.Win();
|
|
}
|
|
}
|