优化
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@@ -28,9 +28,9 @@ namespace IndianOceanAssets.Engine2_5D
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// Flip shooter sprite based on target direction
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if (hit.point.x > transform.position.x)
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transform.localScale = new Vector3(1, 1, 1);
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transform.localScale = new Vector3(Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
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else
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transform.localScale = new Vector3(-1, 1, 1);
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transform.localScale = new Vector3(-Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
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}
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}
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}
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