修复跳转bug

This commit is contained in:
2026-07-04 16:15:57 +08:00
parent fc585fa67e
commit cf02cfd587
3 changed files with 21 additions and 12 deletions
+13 -1
View File
@@ -1425,7 +1425,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 2047683494}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 102900000, guid: a8692b9b19ec95b48918246882a64c8c, type: 3}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &2090192477
GameObject:
m_ObjectHideFlags: 0
+6 -9
View File
@@ -145,15 +145,12 @@ namespace GameFramework
}
overlay.color = new Color(0, 0, 0, 1);
// 加载 Scoring 场景
if (SceneLoader.Instance != null)
{
SceneLoader.Instance.LoadScoringScene();
}
else
{
SceneManager.LoadScene("Scoring");
}
// 等待一帧确保淡出渲染完成
yield return null;
// 加载 Scoring 场景(直接使用 SceneManager,避免 SceneLoader 的异步加载可能卡住)
Debug.Log("[GameManager] 过场完成,正在加载 Scoring 场景...");
SceneManager.LoadScene("Scoring");
}
}
+2 -2
View File
@@ -30,10 +30,10 @@ EditorUserSettings:
value: 5a55515156575a0b0f56592346260f444f16197c7e7f24697d2a4a32b1b0353e
flags: 0
RecentlyUsedSceneGuid-8:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
value: 0209025f575750595c57092149765d444e4e49727e7c7068757b1c65b6e36c3b
flags: 0
RecentlyUsedSceneGuid-9:
value: 0209025f575750595c57092149765d444e4e49727e7c7068757b1c65b6e36c3b
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
flags: 0
UnityEditor.ShaderGraph.Blackboard:
value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4ba75e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1bf968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e3949c8899daa7