修复跳转bug
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@@ -1425,7 +1425,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 2047683494}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 102900000, guid: a8692b9b19ec95b48918246882a64c8c, type: 3}
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m_TargetAssemblyTypeName:
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m_MethodName:
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName:
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &2090192477
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GameObject:
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m_ObjectHideFlags: 0
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@@ -145,15 +145,12 @@ namespace GameFramework
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}
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overlay.color = new Color(0, 0, 0, 1);
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// 加载 Scoring 场景
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if (SceneLoader.Instance != null)
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{
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SceneLoader.Instance.LoadScoringScene();
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}
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else
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{
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SceneManager.LoadScene("Scoring");
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}
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// 等待一帧确保淡出渲染完成
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yield return null;
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// 加载 Scoring 场景(直接使用 SceneManager,避免 SceneLoader 的异步加载可能卡住)
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Debug.Log("[GameManager] 过场完成,正在加载 Scoring 场景...");
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SceneManager.LoadScene("Scoring");
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}
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}
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