优化最后一滴血时候显示的顺序问题
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@@ -61,6 +61,9 @@ namespace GameFramework
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/// </summary>
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/// </summary>
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private IEnumerator DeathTransition()
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private IEnumerator DeathTransition()
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{
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{
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// 等待一帧,让 HUD 先更新血量显示(最后一滴血消失)
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yield return null;
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// 1. 查找玩家并禁用控制
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// 1. 查找玩家并禁用控制
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var player = GameObject.FindGameObjectWithTag("Player");
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var player = GameObject.FindGameObjectWithTag("Player");
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if (player != null)
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if (player != null)
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