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---
name: profiler-start
description: "Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error."
---
# Profiler / Start
Enables `UnityEngine.Profiling.Profiler.enabled = true` and opens `Window > Analysis > Profiler` via `EditorApplication.ExecuteMenuItem`. Returns `true` once the profiler is enabled.
## Behavior
Uses only built-in Unity APIs (`UnityEngine.Profiling`, `UnityEditor.EditorApplication`). No external Unity package is required.
Snapshot-based: this tool does not stream historical frame data — use Unity's Profiler window directly for that.
## How to Call
```bash
unity-mcp-cli run-tool profiler-start --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-start --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-start --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"type": "boolean"
}
},
"required": [
"result"
]
}
```