Files
gold_dolphin/unity/Assets/Editor/EnemySpawnPointEditor.cs
2026-07-05 19:35:31 +08:00

61 lines
2.0 KiB
C#

using UnityEditor;
using UnityEngine;
using IndianOceanAssets.Engine2_5D;
namespace IndianOceanAssets.EditorTools
{
[InitializeOnLoad]
public class EnemySpawnPointSceneGUI
{
/// <summary>全局开关:是否在 Scene 视图中显示所有出生点编号</summary>
public static bool ShowLabels = true;
static EnemySpawnPointSceneGUI()
{
SceneView.duringSceneGui += OnSceneGUI;
}
static void OnSceneGUI(SceneView sceneView)
{
if (!ShowLabels) return;
var spawnPoints = Object.FindObjectsByType<EnemySpawnPoint>(FindObjectsSortMode.None);
foreach (var sp in spawnPoints)
{
if (sp.Index < 0) continue;
Vector3 labelPos = sp.transform.position + Vector3.up * 2.5f;
Vector2 screenPos = HandleUtility.WorldToGUIPoint(labelPos);
Handles.BeginGUI();
GUIStyle style = new GUIStyle("Label")
{
fontSize = 14,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleCenter,
normal = { textColor = Color.yellow }
};
GUIContent content = new GUIContent($"#{sp.Index}");
Vector2 size = style.CalcSize(content);
Rect rect = new Rect(screenPos.x - size.x * 0.5f, screenPos.y - size.y * 0.5f, size.x + 8, size.y + 4);
EditorGUI.DrawRect(rect, new Color(0, 0, 0, 0.7f));
GUI.Label(rect, content, style);
Handles.EndGUI();
}
}
}
[CustomEditor(typeof(EnemySpawnPoint))]
public class EnemySpawnPointEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.Space();
EnemySpawnPointSceneGUI.ShowLabels = EditorGUILayout.Toggle(
"显示所有编号", EnemySpawnPointSceneGUI.ShowLabels);
}
}
}