Files
gold_dolphin/unity/Assets/UI/UIEventTrigger.cs
T
2026-06-30 09:46:59 +08:00

46 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace GameFramework
{
/// <summary>
/// UI 事件音效触发器。
/// 挂到按钮上,鼠标悬停/选中时播放 selectSFX,点击/提交时播放 submitSFX。
/// </summary>
public class UIEventTrigger : MonoBehaviour,
IPointerEnterHandler,
IPointerDownHandler,
ISelectHandler,
ISubmitHandler
{
[SerializeField] AudioData selectSFX;
[SerializeField] AudioData submitSFX;
public void OnPointerEnter(PointerEventData eventData)
{
PlaySFX(selectSFX);
}
public void OnPointerDown(PointerEventData eventData)
{
PlaySFX(submitSFX);
}
public void OnSelect(BaseEventData eventData)
{
PlaySFX(selectSFX);
}
public void OnSubmit(BaseEventData eventData)
{
PlaySFX(submitSFX);
}
void PlaySFX(AudioData data)
{
if (AudioManager.Instance != null && data != null)
AudioManager.Instance.PlaySFX(data);
}
}
}