Files
gold_dolphin/unity/Assets/Script/GameObject/Other/FacingCamera.cs
2026-06-20 19:35:25 +08:00

31 lines
655 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FacingCamera : MonoBehaviour
{
Transform[] childs;
private Transform cameraMain;
private void Awake()
{
cameraMain = GameObject.FindGameObjectWithTag("Camera").transform;
}
void Start()
{
childs = new Transform[transform.childCount];
for (int i = 0; i < transform.childCount; i++)
{
childs[i] = transform.GetChild(i);
}
}
void Update()
{
for (int i = 0; i < childs.Length; i++)
{
childs[i].rotation = cameraMain.rotation;
}
}
}