178 lines
4.8 KiB
Markdown
178 lines
4.8 KiB
Markdown
---
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name: scene-open
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description: Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.
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---
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# Scene / Open
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Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.
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## Inputs
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- `sceneRef` — `AssetObjectRef` pointing at a `SceneAsset`. Throws if the asset cannot be resolved or is not a `SceneAsset`.
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- `loadSceneMode` (default `Single`):
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- `Single` — closes the currently opened scenes and opens this one.
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- `Additive` — keeps the currently opened scenes and opens this one alongside them.
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## How to Call
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```bash
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unity-mcp-cli run-tool scene-open --input '{
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"sceneRef": "string_value",
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"loadSceneMode": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool scene-open --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool scene-open --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `sceneRef` | `any` | Yes | Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders. |
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| `loadSceneMode` | `string` | No | Open scene mode. Single: closes the current scenes and opens a new one. Additive: keeps the current scene and opens additional one. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"sceneRef": {
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"$ref": "#/$defs/AIGD.AssetObjectRef"
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},
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"loadSceneMode": {
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"type": "string",
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"enum": [
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"Single",
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"Additive",
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"AdditiveWithoutLoading"
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]
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}
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},
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"$defs": {
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"System.Type": {
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"type": "string"
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},
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"AIGD.AssetObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
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}
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},
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"required": [
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"sceneRef"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/AIGD.SceneDataShallow-1"
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}
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},
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"$defs": {
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"AIGD.SceneDataShallow": {
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"type": "object",
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"properties": {
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"Name": {
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"type": "string"
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},
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"IsLoaded": {
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"type": "boolean"
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},
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"IsDirty": {
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"type": "boolean"
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},
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"IsSubScene": {
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"type": "boolean"
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},
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"IsValidScene": {
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"type": "boolean",
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"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
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},
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"RootCount": {
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"type": "integer"
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},
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"path": {
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"type": "string",
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"description": "Path to the Scene within the project. Starts with 'Assets/'"
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},
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"buildIndex": {
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"type": "integer",
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"description": "Build index of the Scene in the Build Settings."
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},
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
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}
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},
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"required": [
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"IsLoaded",
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"IsDirty",
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"IsSubScene",
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"IsValidScene",
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"RootCount",
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"buildIndex",
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"instanceID"
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],
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"description": "Scene reference. Used to find a Scene."
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},
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"AIGD.SceneDataShallow-1": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.SceneDataShallow",
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"description": "Scene reference. Used to find a Scene."
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}
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}
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},
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"required": [
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"result"
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]
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}
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```
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