Files
gold_dolphin/unity/Assets/Script/UI/Bag/CanUseItem.cs
2026-06-20 19:35:25 +08:00

54 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CanUseItem : MonoBehaviour
{
public Transform rectTransfrom;
public Text UpItemNum;
private void OnEnable()
{
PlayerInfo.Instance.OnUpdateMainUI += UpdateUI;
UpdateUI();
}
private void OnDisable()
{
PlayerInfo.Instance.OnUpdateMainUI -= UpdateUI;
}
public void UpdateUI()
{
foreach (Transform item in rectTransfrom)
{
Destroy(item.gameObject);
}
if(PlayerInfo.Instance.info.BagInfo.Count==0|| !PlayerInfo.Instance.info.BagInfo.ContainsKey(0))//背包中没有道具
{
UpItemNum.text = "0";
}
foreach (var item in PlayerInfo.Instance.info.BagInfo)
{
if(item.Key==Date.Instance.ItemDate[0].Id)//背包中道具Id等于道具表中的升级道具
{
UpItemNum.text = item.Value.ToString();
}
if(Date.Instance.ItemDate[item.Key].type==ItemClass.User)//能够使用的道具
{
string path = "UI/Perfab/Item";
UnityEngine.Object go = Resloader.Load<GameObject>(path);
if (go != null)//预制体不为空
{
GameObject m = (GameObject)Instantiate(go, rectTransfrom);
UIItemInfo ui = m.GetComponent<UIItemInfo>();
ui.gameObject.SetActive(true);
ui.SetInfo(item.Key, item.Value);
}
}
}
}
}