54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class CanUseItem : MonoBehaviour
|
|
{
|
|
public Transform rectTransfrom;
|
|
|
|
public Text UpItemNum;
|
|
private void OnEnable()
|
|
{
|
|
PlayerInfo.Instance.OnUpdateMainUI += UpdateUI;
|
|
UpdateUI();
|
|
}
|
|
private void OnDisable()
|
|
{
|
|
PlayerInfo.Instance.OnUpdateMainUI -= UpdateUI;
|
|
}
|
|
public void UpdateUI()
|
|
{
|
|
foreach (Transform item in rectTransfrom)
|
|
{
|
|
Destroy(item.gameObject);
|
|
}
|
|
if(PlayerInfo.Instance.info.BagInfo.Count==0|| !PlayerInfo.Instance.info.BagInfo.ContainsKey(0))//背包中没有道具
|
|
{
|
|
UpItemNum.text = "0";
|
|
}
|
|
foreach (var item in PlayerInfo.Instance.info.BagInfo)
|
|
{
|
|
if(item.Key==Date.Instance.ItemDate[0].Id)//背包中道具Id等于道具表中的升级道具
|
|
{
|
|
UpItemNum.text = item.Value.ToString();
|
|
}
|
|
|
|
if(Date.Instance.ItemDate[item.Key].type==ItemClass.User)//能够使用的道具
|
|
{
|
|
string path = "UI/Perfab/Item";
|
|
UnityEngine.Object go = Resloader.Load<GameObject>(path);
|
|
if (go != null)//预制体不为空
|
|
{
|
|
GameObject m = (GameObject)Instantiate(go, rectTransfrom);
|
|
UIItemInfo ui = m.GetComponent<UIItemInfo>();
|
|
ui.gameObject.SetActive(true);
|
|
|
|
ui.SetInfo(item.Key, item.Value);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|