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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name: tech-debt
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description: "Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling."
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argument-hint: "[scan|add|prioritize|report]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write
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---
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When this skill is invoked:
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1. **Parse the subcommand** from the argument:
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- `scan` — Scan the codebase for tech debt indicators
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- `add` — Add a new tech debt entry manually
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- `prioritize` — Re-prioritize the existing debt register
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- `report` — Generate a summary report of current debt status
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2. **For `scan`**:
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- Search the codebase for debt indicators:
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- `TODO` comments (count and categorize)
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- `FIXME` comments (these are bugs disguised as debt)
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- `HACK` comments (workarounds that need proper solutions)
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- `@deprecated` markers
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- Duplicated code blocks (similar patterns in multiple files)
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- Files over 500 lines (potential god objects)
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- Functions over 50 lines (potential complexity)
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- Categorize each finding:
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- **Architecture Debt**: Wrong abstractions, missing patterns, coupling issues
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- **Code Quality Debt**: Duplication, complexity, naming, missing types
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- **Test Debt**: Missing tests, flaky tests, untested edge cases
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- **Documentation Debt**: Missing docs, outdated docs, undocumented APIs
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- **Dependency Debt**: Outdated packages, deprecated APIs, version conflicts
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- **Performance Debt**: Known slow paths, unoptimized queries, memory issues
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- Update the debt register at `docs/tech-debt-register.md`
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3. **For `add`**:
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- Prompt for: description, category, affected files, estimated fix effort, impact if left unfixed
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- Append to the debt register
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4. **For `prioritize`**:
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- Read the debt register
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- Score each item by: `(impact_if_unfixed * frequency_of_encounter) / fix_effort`
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- Re-sort the register by priority score
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- Recommend which items to include in the next sprint
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5. **For `report`**:
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- Read the debt register
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- Generate summary statistics:
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- Total items by category
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- Total estimated fix effort
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- Items added vs resolved since last report
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- Trending direction (growing / stable / shrinking)
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- Flag any items that have been in the register for more than 3 sprints
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- Output the report
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### Debt Register Format
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```markdown
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## Technical Debt Register
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Last updated: [Date]
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Total items: [N] | Estimated total effort: [T-shirt sizes summed]
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| ID | Category | Description | Files | Effort | Impact | Priority | Added | Sprint |
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|----|----------|-------------|-------|--------|--------|----------|-------|--------|
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| TD-001 | [Cat] | [Description] | [files] | [S/M/L/XL] | [Low/Med/High/Critical] | [Score] | [Date] | [Sprint to fix or "Backlog"] |
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```
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### Rules
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- Tech debt is not inherently bad — it is a tool. The register tracks conscious decisions.
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- Every debt entry must explain WHY it was accepted (deadline, prototype, missing info)
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- "Scan" should run at least once per sprint to catch new debt
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- Items older than 3 sprints without action should either be fixed or consciously accepted with a documented reason
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