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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience
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**Trigger**: After a system GDD is authored (design-system, quick-design, or any
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workflow that produces a GDD)
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**Trigger**: After a system GDD is authored (design-system, or any workflow that
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produces a GDD)
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**Context to pass**:
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- GDD file path
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- Game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`)
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- Game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`; if there is neither, `design/game-brief.md` has no pillars — pass its pitch and "what they feel" line)
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- MDA aesthetics target for this game
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- System's stated Player Fantasy section
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