Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
+3 -3
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@@ -4,12 +4,12 @@
Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience
**Trigger**: After a system GDD is authored (design-system, quick-design, or any
workflow that produces a GDD)
**Trigger**: After a system GDD is authored (design-system, or any workflow that
produces a GDD)
**Context to pass**:
- GDD file path
- Game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`)
- Game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`; if there is neither, `design/game-brief.md` has no pillars — pass its pitch and "what they feel" line)
- MDA aesthetics target for this game
- System's stated Player Fantasy section