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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -6,7 +6,7 @@
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This file has TWO regions and they are not interchangeable:
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1. The CHECKPOINT region below (STATUS + CHECKPOINT blocks) is the part
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machines read. Hooks inject it verbatim into the context, so it is
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machines read. session-start.sh shows it verbatim in the context, so it is
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BOUNDED BY CONSTRUCTION: keep it under ~25 lines. It is OVERWRITTEN on
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every update, never appended to.
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@@ -41,6 +41,7 @@ Task:
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**Next step:** [one line — the very next action, concrete enough to resume cold]
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**Blocked on:** [one line, or `nothing`]
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**Files in progress:** [paths, comma-separated, or `none`]
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**Run result:** [`/dev-story` writes its `Run result:` line here, verbatim, for `/story-done` to read; other writers leave this line out]
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**Open questions:** [one line each, or `none`]
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<!-- /CHECKPOINT -->
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@@ -64,7 +65,8 @@ or agent picking this up cold.]
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CHECKPOINT block
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The recovery payload. `session-start.sh` shows it when a previous session
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left state; `pre-compact.sh` injects it before compaction. Both read THIS
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left state, and again after a compaction (SessionStart runs then too).
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`pre-compact.sh` reads it as well, for the debug log. Both read THIS
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region and nothing else, which is what keeps the cost fixed no matter how
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long the narrative gets.
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