Donchitos
a2f8ed93ff
Skills refinement: improve formatting, phase structure, and trigger descriptions across 9 skills
...
- balance-check: rewrote as explicit phases with domain routing table; expanded trigger hints
- scope-check: restructured into numbered phases for clarity
- adopt, review-all-gdds, help, project-stage-detect: add argument mode headers or trigger hints
- gate-check, sprint-status, story-readiness: minor wording and structure improvements
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-15 17:38:56 +11:00
Donchitos
af2b864796
Add /skill-test suite: linter, behavioral specs, and coverage catalog for 52 skills
...
- New skill: /skill-test (static | spec | audit modes)
- static: 7-check structural linter per skill file
- spec: Claude-evaluated behavioral assertions against test specs
- audit: coverage report across all 52 skills with priority gaps
- New hook: validate-skill-change.sh — advisory reminder to lint after skill edits
- New template: skill-test-spec.md — standard structure for authoring test specs
- New: tests/skills/catalog.yaml — machine-readable coverage index (52 skills)
- New: tests/skills/_fixtures/ — shared fixtures (complete concept, incomplete GDD)
- New: 4 seed test specs for critical gate skills (gate-check, design-review,
story-readiness, story-done) — 4 cases each
- Modified: settings.json — validate-skill-change.sh added to PostToolUse hook
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-13 17:05:08 +11:00
Donchitos
cdb1aa83b7
Session memory extraction + tiered context loading improvements
...
- /review-all-gdds, /architecture-review, /story-done: auto-append Session
Extract block to active.md after report write (verdict, flags, next action)
- /review-all-gdds, /architecture-review, /create-epics-stories, /content-audit:
L0 summary scan phase before full document load (reduces token cost)
- GDD template: added Summary section + Cross-References table + Last Verified field
- ADR template: added Summary section + Last Verified field
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-13 15:56:42 +11:00
Donchitos
14593802fe
Skills update: team-live-ops skill + improvements across 18 existing skills
...
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-13 12:01:26 +11:00
Donchitos
b1fad395cd
Examples: add 5 session transcripts + skill flow diagrams covering v0.4.0 skills
...
Closes the gap where /design-system, story lifecycle, gate-check transitions,
UX pipeline, and brownfield adoption had no worked examples. Adds visual ASCII
flow diagrams for the full 7-phase pipeline and 4 detailed skill chains.
New files:
- docs/examples/session-design-system-skill.md
- docs/examples/session-story-lifecycle.md
- docs/examples/session-gate-check-phase-transition.md
- docs/examples/session-ux-pipeline.md
- docs/examples/session-adopt-brownfield.md
- docs/examples/skill-flow-diagrams.md
Updated:
- docs/examples/README.md — reorganized with Core Workflow / Foundational sections
- .claude/docs/quick-start.md — synced
- docs/WORKFLOW-GUIDE.md — synced
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 21:05:26 +11:00
Donchitos
b36eb2728d
Docs sync: update all references to v0.4.0 state (52 skills, 9 hooks, 36 templates)
...
- README: badges and skills section updated (37→52 skills, 8→9 hooks, 29→36 templates); all 52 commands listed in 10 categories; log-agent-stop.sh added to hooks table
- UPGRADING: added complete v0.3.0→v0.4.0 section with file lists, feature highlights, and after-upgrade steps
- WORKFLOW-GUIDE: full rewrite from 10-phase to 7-phase structure; all 52 skills documented across phases and Appendix B
- skills-reference: added 15 missing skills; reorganized into categorized sections
- hooks-reference: added log-agent-stop.sh entry
- quick-start: corrected counts; removed stale orphan doc references
- COLLABORATIVE-DESIGN-PRINCIPLE: AskUserQuestion integration count 10→16
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 12:50:51 +11:00
Donchitos
70fbf670fc
Gap closure: feedback loops, traceability, and new /content-audit skill
...
- NEW /content-audit skill: GDD-specified content vs implemented content gap
report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system
- balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change)
- perf-profile: Scope & Timeline Decision phase for M/L effort optimizations
- playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish
- review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences)
- story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested)
- code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION)
- setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update)
- story-readiness: Asset References Check (verifies referenced asset paths exist)
- validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning)
- workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 11:18:43 +11:00
Donchitos
0bbf25ec31
Pipeline integrity + brownfield adoption system
...
Pipeline integrity (4 fixes for snapshot-vs-live-reference problem):
- NEW docs/architecture/tr-registry.yaml: persistent stable TR-IDs per GDD
requirement; /architecture-review bootstraps and appends, never renumbers
- /create-control-manifest: added Manifest Version stamp to header
- /create-epics-stories: stories embed TR-ID reference (not quoted text),
Manifest Version from manifest, ADR status gate (Proposed → Blocked)
- /story-done: TR-ID registry lookup at review time, manifest staleness check
- /story-readiness: ADR Accepted check, TR-ID validity, manifest version check
- /review-all-gdds + /architecture-review: fixed parenthetical status values
("Needs Revision" only, no parentheticals that break exact-match reads)
Workflow infrastructure:
- NEW /help skill: context-aware "what's next" using workflow-catalog.yaml
- NEW .claude/docs/workflow-catalog.yaml: YAML-driven phase/step sequence
- /sprint-plan + /sprint-status: sprint-status.yaml machine-written tracking
Brownfield adoption system (migrate, not replace):
- NEW /adopt skill: format compliance audit (not existence check); classifies
gaps BLOCKING/HIGH/MEDIUM/LOW; produces docs/adoption-plan-[date].md with
numbered migration plan; never regenerates existing artifacts
- /design-system retrofit [path]: fills only missing GDD sections, preserves
all existing content
- /architecture-decision retrofit [path]: adds missing ADR sections (Status,
ADR Dependencies, Engine Compatibility) without touching existing content
- /start option D: split into D1 (early-stage) and D2 (has GDDs/ADRs → adopt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-11 18:46:07 +11:00
Donchitos
b1cad29b68
Release v0.4.0: UX pipeline, game-dev improvements
...
## New Skills (9)
- /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline)
- /story-readiness: validates stories are implementation-ready before pickup
- /story-done: end-of-story completion review (criteria verification, deviation check, status update)
- /sprint-status: fast 30-line sprint snapshot, read-only
- /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns)
- /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict
- /architecture-review, /create-architecture, /create-control-manifest,
/create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion)
## New Templates (7)
- player-journey.md: 6-phase emotional arc, critical moments, retention hooks
- difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions
- ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events
- hud-design.md: whole-game HUD with philosophy, info architecture, element specs
- accessibility-requirements.md: project-wide accessibility tier commitment and audit
- interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs
- architecture-traceability.md: GDD requirements to ADR coverage matrix
## Updated Skills & Templates
- gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required
- team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist)
- game-design-document: Game Feel section (input latency, animation frames, impact moments)
- implementation-agent-protocol: /story-done as explicit final step of every story
- architecture-decision, design-system: pipeline completion updates
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 16:15:34 +11:00
Donchitos
392e3befec
Adopt new Claude Code features: agent memory, context fork, worktree isolation, SubagentStop hook
...
- Add `memory: project` to 14 specialist agents for cross-session learning
- Add `context: fork` + `agent:` to 6 analysis skills to preserve main context
- Add `isolation: worktree` to prototyper agent for safe throwaway experiments
- Add SubagentStop hook to complete agent audit trail (start + stop logging)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 13:58:05 +11:00
Donchitos
7d08e396e3
Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide ( #2 )
...
* Add UPGRADING.md migration guide and link from README
Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick,
manual copy), file safety categories, and post-upgrade verification steps.
Structured to support future version sections.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Rename /design-systems to /map-systems + /design-system and fix all references
Split the monolithic /design-systems skill into two focused skills:
- /map-systems: systems decomposition and index creation
- /design-system: guided section-by-section GDD authoring
Updated all cross-references across 14 files: README, UPGRADING,
WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template,
systems-index template, brainstorm, design-review, gate-check,
project-stage-detect, setup-engine, and start skills. Fixed skill
counts from 36 to 37 everywhere. Added /map-systems and /design-system
to quick-start Paths A and B workflows.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Fix cross-reference gaps, broken hooks, and stale workflow chains
- Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown")
- Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review
- Clean up settings.local.json vestigial Bash grants from development
- Delete orphaned docs marked for removal in UPGRADING.md
- Add /design-system to next-steps in /start, /brainstorm, /setup-engine
- Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1
- Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1
- Update map-systems frontmatter to document [system-name] argument
- Update commit hook to validate all 8 required GDD sections (was 5)
- Update README template count 28 → 29, add 5 missing templates to quick-start
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add custom status line with 7-stage production pipeline
Introduces a status line showing context %, model name, and production
stage at a glance. Aligns gate-check and project-stage-detect to a
unified 7-stage model (Concept → Systems Design → Technical Setup →
Pre-Production → Production → Polish → Release). Stage is determined
by explicit override (production/stage.txt) or auto-detected from
project artifacts. Epic/Feature/Task breadcrumb appears conditionally
in Production+ stages via a structured STATUS block in active.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add v0.2→v0.3 upgrade guide and PR validation test suite
- UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename
of /design-systems→/map-systems, new /design-system skill, statusline.sh,
gate-check stage advancement, and safe-to-overwrite file list
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com >
v0.3.0
2026-03-09 12:51:21 +11:00
Donchitos
e289ce906f
Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
...
* Add context resilience: file-backed state, incremental writing, auto-recovery
Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.
Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
(game-designer, systems-designer, economy-designer, narrative-director,
level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add AskUserQuestion integration across collaborative protocols
Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.
26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add /design-systems skill: concept-to-GDD decomposition workflow
Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).
New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
(enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template
Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
project-stage-detect, game-concept template all reference /design-systems
at the appropriate workflow touchpoints
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0
Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.
Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.
Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com >
v0.2.0
2026-02-20 20:52:35 +11:00
Donchitos
882b76f942
Polish repo for public release
...
- README: centered header, badge row (license, agents, skills, hooks,
rules, Claude Code, Ko-fi), "Why This Exists" motivation section,
table of contents, "Collaborative Not Autonomous" section,
community section
- Add GitHub issue templates (bug report + feature request)
- Add pull request template with checklist
- Add .github/FUNDING.yml with Ko-fi link
- Gitignore internal planning docs, remove from tracking
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
v0.1.0
2026-02-14 16:50:35 +11:00
Donchitos
4425d473ea
Add /start onboarding skill and fresh-project detection
...
New users no longer get pushed toward /setup-engine before they even
have a game idea. The /start skill asks where they are (no idea, vague
idea, clear concept, existing work) and routes to the right workflow.
The detect-gaps hook now detects fresh projects and suggests /start.
All docs updated: README, quick-start, workflow guide, skills/hooks
references, CLAUDE.md (skill count 34→35).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-14 08:53:37 +11:00
Donchitos
ad540fe75d
Game Studio Agent Architecture — complete setup (Phases 1-7)
...
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-13 21:04:24 +11:00