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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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3.7 KiB
Markdown
74 lines
3.7 KiB
Markdown
# Agent Coordination Rules
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1. **Vertical Delegation**: Leadership agents delegate to department leads, who
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delegate to specialists. Never skip a tier for complex decisions.
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2. **Horizontal Consultation**: Agents at the same tier may consult each other
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but must not make binding decisions outside their domain.
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3. **Conflict Resolution**: When two agents disagree, escalate to the shared
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parent. If no shared parent, escalate to `creative-director` for design
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conflicts or `technical-director` for technical conflicts.
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4. **Change Propagation**: When a design change affects multiple domains, the
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`producer` agent coordinates the propagation.
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5. **No Unilateral Cross-Domain Changes**: An agent must never modify files
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outside its designated directories without explicit delegation.
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## Model Tier Assignment
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Skills and agents are assigned to model tiers based on task complexity:
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| Tier | Model | When to use |
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|------|-------|-------------|
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| **Haiku** | `claude-haiku-4-5-20251001` | Read-only status checks, formatting, simple lookups — no creative judgment needed |
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| **Sonnet** | `claude-sonnet-4-6` | Implementation, design authoring, analysis of individual systems — default for most work |
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| **Opus** | `claude-opus-4-6` | Multi-document synthesis, high-stakes phase gate verdicts, cross-system holistic review |
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Skills with `model: haiku`: `/help`, `/sprint-status`, `/story-readiness`, `/scope-check`,
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`/project-stage-detect`, `/changelog`, `/patch-notes`, `/onboard`
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Skills with `model: opus`: `/review-all-gdds`, `/architecture-review`, `/gate-check`
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All other skills default to Sonnet. When creating new skills, assign Haiku if the
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skill only reads and formats; assign Opus if it must synthesize 5+ documents with
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high-stakes output; otherwise leave unset (Sonnet).
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## Subagents vs Agent Teams
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This project uses two distinct multi-agent patterns:
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### Subagents (current, always active)
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Spawned via `Task` within a single Claude Code session. Used by all `team-*` skills
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and orchestration skills. Subagents share the session's permission context, run
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sequentially or in parallel within the session, and return results to the parent.
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**When to spawn in parallel**: If two subagents' inputs are independent (neither
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needs the other's output to begin), spawn both Task calls simultaneously rather
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than waiting. Example: `/review-all-gdds` Phase 1 (consistency) and Phase 2
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(design theory) are independent — spawn both at the same time.
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### Agent Teams (experimental — opt-in)
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Multiple independent Claude Code *sessions* running simultaneously, coordinated
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via a shared task list. Each session has its own context window and token budget.
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Requires `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1` environment variable.
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**Use agent teams when**:
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- Work spans multiple subsystems that will not touch the same files
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- Each workstream would take >30 minutes and benefits from true parallelism
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- A senior agent (technical-director, producer) needs to coordinate 3+ specialist
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sessions working on different epics simultaneously
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**Do not use agent teams when**:
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- One session's output is required as input for another (use sequential subagents)
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- The task fits in a single session's context (use subagents instead)
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- Cost is a concern — each team member burns tokens independently
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**Current status**: Opt-in via `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`. Document first usage here when adopted.
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## Parallel Task Protocol
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When an orchestration skill spawns multiple independent agents:
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1. Issue all independent Task calls before waiting for any result
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2. Collect all results before proceeding to dependent phases
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3. If any agent is BLOCKED, surface it immediately — do not silently skip
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4. Always produce a partial report if some agents complete and others block
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