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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
396 lines
15 KiB
YAML
396 lines
15 KiB
YAML
# Workflow Catalog
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# Used by /help to determine where a user is and what comes next.
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#
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# Artifact checks:
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# glob: file glob pattern — complete if ≥1 file matches (or min_count)
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# pattern: text pattern that must appear in the file (checked after glob)
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# min_count: minimum matching files required (default: 1)
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# note: human-readable fallback when completion can't be auto-detected
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#
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# required: true → blocks progression to next phase (shown as REQUIRED)
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# required: false → optional enhancement (shown as OPTIONAL)
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# repeatable: true → runs multiple times (one per system, story, etc.)
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#
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# Phase gates (/gate-check): verdicts are ADVISORY — they guide the decision
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# but never hard-block advancement. The user always decides whether to proceed.
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phases:
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concept:
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label: "Concept"
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description: "Develop your game idea into a documented concept"
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next_phase: systems-design
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steps:
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- id: brainstorm
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name: "Brainstorm"
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command: /brainstorm
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required: false
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description: "Explore the game concept using MDA, verb-first, and player psychology frameworks"
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- id: engine-setup
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name: "Engine Setup"
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command: /setup-engine
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required: true
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artifact:
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glob: ".claude/docs/technical-preferences.md"
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pattern: "Engine: [^[]"
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description: "Configure engine, pin version, set naming conventions and performance budgets"
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- id: game-concept
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name: "Game Concept Document"
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command: /brainstorm
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required: true
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artifact:
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glob: "design/gdd/game-concept.md"
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description: "Formalize concept with pillars, MDA analysis, and scope tiers"
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- id: design-review-concept
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name: "Concept Review"
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command: /design-review
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required: false
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description: "Validate the game concept (recommended before proceeding)"
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- id: art-bible
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name: "Art Bible"
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command: /art-bible
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required: true
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artifact:
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glob: "design/art/art-bible.md"
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description: "Author the visual identity specification (9 sections). Uses the Visual Identity Anchor produced by /brainstorm. Run after game concept is formed, before systems design."
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- id: map-systems
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name: "Systems Map"
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command: /map-systems
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required: true
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artifact:
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glob: "design/gdd/systems-index.md"
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description: "Decompose concept into systems with dependency ordering and priority tiers"
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systems-design:
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label: "Systems Design"
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description: "Author a GDD for each system in the systems index"
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next_phase: technical-setup
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steps:
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- id: design-system
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name: "System GDDs"
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command: /design-system
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required: true
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repeatable: true
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artifact:
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note: "Check design/gdd/systems-index.md — each MVP system needs Status: Approved"
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description: "Author per-system GDDs (guided, section-by-section). Run once per system."
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- id: design-review
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name: "Per-System Design Review"
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command: /design-review
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required: true
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repeatable: true
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description: "Validate each GDD (8 required sections, no MAJOR REVISION verdict). Run per system."
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- id: review-all-gdds
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name: "Cross-GDD Review"
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command: /review-all-gdds
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required: true
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artifact:
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glob: "design/gdd/gdd-cross-review-*.md"
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description: "Holistic consistency check + design theory review across all GDDs simultaneously"
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- id: consistency-check
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name: "Consistency Check"
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command: /consistency-check
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required: false
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repeatable: true
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description: "Scan all GDDs for contradictions, undefined references, and mechanic conflicts. Run after /review-all-gdds, and again any time a GDD is added or revised mid-project."
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technical-setup:
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label: "Technical Setup"
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description: "Architecture decisions, visual identity specification, accessibility foundations, engine validation"
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next_phase: pre-production
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steps:
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- id: create-architecture
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name: "Architecture Document"
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command: /create-architecture
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required: true
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artifact:
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glob: "docs/architecture/architecture.md"
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description: "Author the master architecture document covering all systems"
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- id: architecture-decision
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name: "Architecture Decisions (ADRs)"
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command: /architecture-decision
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required: true
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repeatable: true
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artifact:
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glob: "docs/architecture/adr-*.md"
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min_count: 3
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description: "Document key technical decisions as ADRs. Minimum 3 Foundation-layer ADRs required."
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- id: architecture-review
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name: "Architecture Review"
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command: /architecture-review
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required: true
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artifact:
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glob: "docs/architecture/architecture-review-*.md"
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description: "Validate completeness, dependency ordering, engine compatibility"
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- id: control-manifest
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name: "Control Manifest"
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command: /create-control-manifest
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required: true
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artifact:
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glob: "docs/architecture/control-manifest.md"
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description: "Flat programmer rules sheet generated from all Accepted ADRs"
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- id: accessibility-doc
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name: "Accessibility Requirements"
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required: true
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artifact:
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glob: "design/accessibility-requirements.md"
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description: "Commit accessibility tier (Basic/Standard/Comprehensive/Exemplary) and feature matrix. UX specs (Phase 4) reference this tier."
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pre-production:
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label: "Pre-Production"
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description: "Visual entity inventory, UX specs, asset specs, prototype the core mechanic, define stories, validate fun"
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next_phase: production
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steps:
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- id: entity-inventory
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name: "Visual Entity & Screen Inventory"
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command: /asset-spec
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required: false
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artifact:
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glob: "design/assets/entity-inventory.md"
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description: "Enumerate everything the game needs visually: entities (characters, enemies, buildings, environment pieces), UI screens, HUD elements, panels. Run /asset-spec with no arguments to start a collaborative inventory session — brief or detailed based on your responses. Reads GDDs and art bible to propose a starting list; you add, remove, and adjust. Becomes the source of truth for all art and UX work. Not required if the game has very few distinct visual elements."
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- id: asset-spec
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name: "Asset Specs"
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command: /asset-spec
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required: false
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repeatable: true
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artifact:
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glob: "design/assets/asset-manifest.md"
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description: "Generate per-asset visual specifications and AI generation prompts. Run once per entity, system, level, or character. If no source doc exists, /asset-spec interviews you inline — no narrative document required."
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- id: ux-design
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name: "UX Specs (key screens)"
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command: /ux-design
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required: true
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repeatable: true
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artifact:
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glob: "design/ux/*.md"
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min_count: 3
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description: "Author UX specs for the screens identified in the entity inventory (or GDDs if no inventory). Minimum required: main menu, core gameplay HUD, pause menu. Add more screens as the inventory identifies them. Reads input method and platform from technical-preferences.md."
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- id: ux-review
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name: "UX Review"
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command: /ux-review
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required: true
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description: "Validate all key screen UX specs for GDD alignment and accessibility tier compliance. Run before creating epics."
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- id: prototype
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name: "Prototype"
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command: /prototype
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required: false
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artifact:
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glob: "prototypes/*/README.md"
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min_count: 1
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description: "Build a throwaway prototype to validate the core mechanic is fun before committing to full production. Recommended for first-time mechanics or high-risk design decisions. Solo devs with proven concepts may skip."
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- id: create-epics
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name: "Create Epics"
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command: /create-epics
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required: true
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repeatable: true
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artifact:
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glob: "production/epics/*/EPIC.md"
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min_count: 1
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description: "Translate GDDs + ADRs into epics — one per architectural module. Run per layer: /create-epics layer: foundation, then /create-epics layer: core"
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- id: create-stories
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name: "Create Stories"
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command: /create-stories
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required: true
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repeatable: true
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artifact:
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glob: "production/epics/**/*.md"
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min_count: 2
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description: "Break each epic into implementable story files. Run per epic: /create-stories [epic-slug]"
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- id: test-setup
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name: "Test Framework Setup"
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command: /test-setup
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required: false
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artifact:
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note: "Check tests/ directory for engine-specific test framework scaffold"
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description: "Scaffold the test framework and CI pipeline once before the first sprint. Leads to /test-helpers for fixture generation, /qa-plan per epic, and /smoke-check per sprint."
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- id: sprint-plan
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name: "First Sprint Plan"
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command: /sprint-plan
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required: true
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artifact:
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glob: "production/sprints/sprint-*.md"
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min_count: 1
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description: "Plan the first sprint with prioritized stories from epics"
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- id: vertical-slice
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name: "Vertical Slice"
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command: /vertical-slice
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required: false
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artifact:
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glob: "prototypes/*/REPORT.md"
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min_count: 1
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description: "Build and playtest a vertical slice — a complete end-to-end pass through the core loop. Recommended before committing epics and stories to production. Skipping is a valid solo dev call but increases risk of late-stage design pivots. If built, must be played and documented before advancing."
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production:
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label: "Production"
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description: "Sprint-based feature development — pick, implement, close stories"
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next_phase: polish
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steps:
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- id: sprint-plan
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name: "Sprint Plan"
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command: /sprint-plan
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required: true
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repeatable: true
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artifact:
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glob: "production/sprints/sprint-*.md"
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description: "Plan the current sprint with prioritized, ready stories"
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- id: story-readiness
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name: "Story Readiness Check"
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command: /story-readiness
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required: false
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description: "Validate a story is implementation-ready before a developer picks it up"
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- id: implement
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name: "Implement Stories"
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command: /dev-story
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required: true
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repeatable: true
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artifact:
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note: "Check src/ for active code and production/epics/**/*.md for In Progress stories"
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description: "Pick the next ready story and implement it with /dev-story [story-path]. Routes to the correct programmer agent."
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- id: code-review
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name: "Code Review"
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command: /code-review
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required: false
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repeatable: true
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description: "Architectural code review after each story implementation. Run after /dev-story, before /story-done."
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- id: story-done
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name: "Story Done Review"
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command: /story-done
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required: true
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repeatable: true
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description: "Verify all acceptance criteria, check GDD/ADR deviations, close the story"
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- id: qa-plan
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name: "QA Plan"
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command: /qa-plan
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required: false
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repeatable: true
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description: "Generate a QA test plan per epic or sprint. Run /qa-plan [epic-slug]. Produces test cases for /smoke-check, /regression-suite, and /test-evidence-review."
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- id: bug-report
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name: "Bug Report / Triage"
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command: /bug-report
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required: false
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repeatable: true
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description: "Log and prioritize bugs found during implementation. /bug-report creates a structured report; /bug-triage prioritizes the open backlog."
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- id: retrospective
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name: "Sprint Retrospective"
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command: /retrospective
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required: false
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repeatable: true
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description: "Post-sprint review to capture what worked and what to change. Run at the end of each sprint, before planning the next."
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- id: team-feature
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name: "Team Orchestration (optional)"
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required: false
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repeatable: true
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description: "Coordinate multiple agents on a complex feature. Use: /team-combat, /team-narrative, /team-ui, /team-audio, /team-level, /team-live-ops, /team-qa. Run when a feature spans multiple agent domains."
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- id: scope-check
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name: "Scope Check"
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command: /scope-check
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required: false
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repeatable: true
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artifact:
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glob: "production/sprints/sprint-*.md"
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note: "Run when stories are added mid-sprint, or before sprint retrospectives"
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description: "Detect scope creep by comparing current sprint scope to original epic scope. Run (a) when stories are added mid-sprint, or (b) before sprint retrospectives."
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- id: sprint-status
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name: "Sprint Status"
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command: /sprint-status
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required: false
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description: "Quick 30-line snapshot of sprint progress without a full report"
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polish:
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label: "Polish"
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description: "Performance, balance, playtesting, bug fixing"
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next_phase: release
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steps:
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- id: perf-profile
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name: "Performance Profile"
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command: /perf-profile
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required: false
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description: "Profile and optimize CPU/GPU/memory bottlenecks"
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- id: balance-check
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name: "Balance Check"
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command: /balance-check
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required: false
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description: "Analyze game balance formulas and data for outliers and broken progressions"
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- id: asset-audit
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name: "Asset Audit"
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command: /asset-audit
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required: false
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description: "Verify naming conventions, file format standards, and size budgets"
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- id: playtest-polish
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name: "Playtest Sessions (×3)"
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command: /playtest-report
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required: true
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artifact:
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glob: "production/playtests/*.md"
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min_count: 3
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description: "Cover: new player experience, mid-game systems, difficulty curve"
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- id: team-polish
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name: "Polish Team Pass"
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command: /team-polish
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required: true
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description: "Coordinated polish pass across performance, audio, visual, and UX"
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release:
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label: "Release"
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description: "Launch preparation, certification, and ship"
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next_phase: null
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steps:
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- id: release-checklist
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name: "Release Checklist"
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command: /release-checklist
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required: true
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description: "Pre-release validation across all departments: code, content, store, legal"
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- id: patch-notes
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name: "Patch Notes"
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command: /patch-notes
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required: false
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description: "Generate player-facing patch notes from git history and sprint data"
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- id: changelog
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name: "Changelog"
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command: /changelog
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required: false
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description: "Auto-generate internal changelog from commits, sprints, and design docs"
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- id: launch-checklist
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name: "Launch Checklist"
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command: /launch-checklist
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required: true
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description: "Final launch readiness — last gate before shipping to players"
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