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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

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# /architecture-review — Phase 2: Extract Technical Requirements
> Part of `/architecture-review`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## Phase 2: Extract Technical Requirements from Every GDD
### Pre-load the TR Registry
Before extracting any requirements, read `docs/architecture/tr-registry.yaml`
if it exists. Index existing entries by `id` and by normalized `requirement`
text (lowercase, trimmed). This prevents ID renumbering across review runs.
For each requirement you extract, the matching rule is:
1. **Exact/near match** to an existing registry entry for the same system →
reuse that entry's TR-ID unchanged. Update the `requirement` text in the
registry only if the GDD wording changed (same intent, clearer phrasing) —
add a `revised: [date]` field.
2. **No match** → assign a new ID: next available `TR-[system]-NNN` for that
system, starting from the highest existing sequence + 1.
3. **Ambiguous** (partial match, intent unclear) → ask the user:
> "Does '[new requirement text]' refer to the same requirement as
> `TR-[system]-NNN: [existing text]'`, or is it a new requirement?"
User answers: "Same requirement" (reuse ID) or "New requirement" (new ID).
For any requirement with `status: deprecated` in the registry — skip it.
It was removed from the GDD intentionally.
For each GDD, read it and extract all **technical requirements** — things the
architecture must provide for the system to work. A technical requirement is any
statement that implies a specific architectural decision.
Categories to extract:
| Category | Example |
|----------|---------|
| **Data structures** | "Each entity has health, max health, status effects" → needs a component/data schema |
| **Performance constraints** | "Collision detection must run at 60fps with 200 entities" → physics budget ADR |
| **Engine capability** | "Inverse kinematics for character animation" → IK system ADR |
| **Cross-system communication** | "Damage system notifies UI and audio simultaneously" → event/signal architecture ADR |
| **State persistence** | "Player progress persists between sessions" → save system ADR |
| **Threading/timing** | "AI decisions happen off the main thread" → concurrency ADR |
| **Platform requirements** | "Supports keyboard, gamepad, touch" → input system ADR |
For each GDD, produce a structured list:
```
GDD: [filename]
System: [system name]
Technical Requirements:
TR-[GDD]-001: [requirement text] → Domain: [Physics/Rendering/etc]
TR-[GDD]-002: [requirement text] → Domain: [...]
```
This becomes the **requirements baseline** — the complete set of what the
architecture must cover.
---