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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
114 lines
5.6 KiB
Markdown
114 lines
5.6 KiB
Markdown
# /architecture-review — Phases 5 and 5b: Engine Cross-Check and Design Revision Flags
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> Part of `/architecture-review`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 5: Engine Compatibility Cross-Check
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**In this file:**
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- Version Consistency
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- Post-Cutoff API Consistency
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- Deprecated API Check
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- Missing Engine Compatibility Sections
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- Engine Specialist Consultation
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Across all ADRs, check for engine consistency:
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### Version Consistency
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- Do all ADRs that mention an engine version agree on the same version?
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- If any ADR was written for an older engine version, flag it as potentially stale
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### Post-Cutoff API Consistency
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- Collect all "Post-Cutoff APIs Used" fields from all ADRs
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- For each, verify against the relevant module reference doc
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- Check that no two ADRs make contradictory assumptions about the same post-cutoff API
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### Deprecated API Check
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- Grep all ADRs for API names listed in `deprecated-apis.md`
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- Flag any ADR referencing a deprecated API
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### Missing Engine Compatibility Sections
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- List all ADRs that are missing the Engine Compatibility section entirely
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- These are blind spots — their engine assumptions are unknown
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Output format:
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```
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### Engine Audit Results
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Engine: [name + version]
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ADRs with Engine Compatibility section: X / Y total
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Deprecated API References:
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- ADR-0002: uses [deprecated API] — deprecated since [version]
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Stale Version References:
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- ADR-0001: written for [older version] — current project version is [version]
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Post-Cutoff API Conflicts:
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- ADR-0004 and ADR-0007 both use [API] with incompatible assumptions
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```
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---
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### Engine Specialist Consultation
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After completing the engine audit above, spawn the **primary engine specialist** via `Agent` for a domain-expert second opinion:
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- Resolve the primary specialist: `<engine>-specialist` derived from `engine.name` in `project.yaml` (Godot→`godot-specialist`, Unity→`unity-specialist`, Unreal→`unreal-specialist`); if `engine.name` is absent or empty, read the Primary line of the `## Engine Specialists` section in `.claude/docs/technical-preferences.md`
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- If no engine is configured (neither source yields an engine), skip this consultation **Record ``Engine validation: NOT ASSESSED — no engine configured (`engine.name` unset in `project.yaml`)`` in this run's output.** A skipped check that says nothing is indistinguishable from a check that passed; the reader cannot tell engine guidance was never sought.
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- Spawn `subagent_type: [primary specialist]` with: all ADRs that contain engine-specific decisions or `Post-Cutoff APIs Used` fields, the engine reference docs, and the Phase 5 audit findings. Ask them to:
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1. Confirm or challenge each audit finding — specialists may know of engine nuances not captured in the reference docs
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2. Identify engine-specific anti-patterns in the ADRs that the audit may have missed (e.g., using the wrong Godot node type, Unity component coupling, Unreal subsystem misuse)
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3. Flag ADRs that make assumptions about engine behaviour that differ from the actual pinned version
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Incorporate additional findings under `### Engine Specialist Findings` in the Phase 5 output. These feed into the final verdict — specialist-identified issues carry the same weight as audit-identified issues.
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---
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## Phase 5b: Design Revision Flags (Architecture → GDD Feedback)
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For each **HIGH RISK engine finding** from Phase 5, check whether any GDD makes an
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assumption that the verified engine reality contradicts.
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Specific cases to check:
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1. **Post-cutoff API behaviour differs from training-data assumptions**: If an ADR
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records a verified API behaviour that differs from the default LLM assumption,
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check all GDDs that reference the related system. Look for design rules written
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around the old (assumed) behaviour.
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2. **Known engine limitations in ADRs**: If an ADR records a known engine limitation
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(e.g. "Jolt ignores HingeJoint3D damp", "D3D12 is now the default backend"), check
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GDDs that design mechanics around the affected feature.
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3. **Deprecated API conflicts**: If Phase 5 flagged a deprecated API used in an ADR,
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check whether any GDD contains mechanics that assume the deprecated API's behaviour.
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For each conflict found, record it in the GDD Revision Flags table:
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```
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### GDD Revision Flags (Architecture → Design Feedback)
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These GDD assumptions conflict with verified engine behaviour or accepted ADRs.
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The GDD should be revised before its system enters implementation.
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| GDD | Assumption | Reality (from ADR/engine-reference) | Action |
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|-----|-----------|--------------------------------------|--------|
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| combat.md | "Use HingeJoint3D damp for weapon recoil" | Jolt ignores damp — ADR-0003 | Revise GDD |
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```
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If no revision flags are found, write: "No GDD revision flags — all GDD assumptions
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are consistent with verified engine behaviour."
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Before asking, display the proposed change inline — show the current systems-index row for each flagged GDD and the proposed updated row side by side so the user can see exactly what will change.
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Then use `AskUserQuestion`:
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- "I found [N] GDD revision flag(s). May I update the systems index?"
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- [A] Yes — apply all [N] updates to the systems index now
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- [B] Show me the full diff first, then ask again
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- [C] No — leave the systems index unchanged for now
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If [A]: apply the updates. Status field must be exactly `Needs Revision` — no parentheticals
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(other skills match that exact string and parentheticals break the match).
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If [B]: display the complete proposed systems-index section, then re-ask with `AskUserQuestion`.
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---
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