mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
264 lines
8.8 KiB
Markdown
264 lines
8.8 KiB
Markdown
---
|
|
name: reverse-document
|
|
description: "Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs."
|
|
argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"
|
|
user-invocable: true
|
|
allowed-tools: Read, Glob, Grep, Write, Edit, Bash
|
|
model: sonnet
|
|
# Read-only diagnostic skill — no specialist agent delegation needed
|
|
---
|
|
|
|
# Reverse Documentation
|
|
|
|
This skill analyzes existing implementation (code, prototypes, systems) and generates
|
|
appropriate design or architecture documentation. Use this when:
|
|
- You built a feature without writing a design doc first
|
|
- You inherited a codebase without documentation
|
|
- You prototyped a mechanic and need to formalize it
|
|
- You need to document "why" behind existing code
|
|
|
|
---
|
|
|
|
## Workflow
|
|
|
|
## Phase 1: Parse Arguments
|
|
|
|
**Format**: `/reverse-document <type> <path>`
|
|
|
|
**Type options**:
|
|
- `design` → Generate a game design document (GDD section)
|
|
- `architecture` → Generate an Architecture Decision Record (ADR)
|
|
- `concept` → Generate a concept document from prototype
|
|
|
|
**Path**: Directory or file to analyze
|
|
- `src/gameplay/combat/` → All combat-related code
|
|
- `src/core/event-system.cpp` → Specific file
|
|
- `prototypes/stealth-mech/` → Prototype directory
|
|
|
|
**Examples**:
|
|
```bash
|
|
/reverse-document design src/gameplay/magic-system
|
|
/reverse-document architecture src/core/entity-component
|
|
/reverse-document concept prototypes/vehicle-combat
|
|
```
|
|
|
|
## Phase 2: Analyze Implementation
|
|
|
|
**Read and understand the code/prototype**:
|
|
|
|
**For design docs (GDD):**
|
|
- Identify mechanics, rules, formulas
|
|
- Extract gameplay values (damage, cooldowns, ranges)
|
|
- Find state machines, ability systems, progression
|
|
- Detect edge cases handled in code
|
|
- Map dependencies (what systems interact?)
|
|
|
|
**For architecture docs (ADR):**
|
|
- Identify patterns (ECS, singleton, observer, etc.)
|
|
- Understand technical decisions (threading, serialization, etc.)
|
|
- Map dependencies and coupling
|
|
- Assess performance characteristics
|
|
- Find constraints and trade-offs
|
|
|
|
**For concept docs (prototype analysis):**
|
|
- Identify core mechanic
|
|
- Extract emergent gameplay patterns
|
|
- Note what worked vs what didn't
|
|
- Find technical feasibility insights
|
|
- Document player fantasy / feel
|
|
|
|
## Phase 3: Ask Clarifying Questions
|
|
|
|
**DO NOT** just describe the code. **ASK** about intent:
|
|
|
|
**Design questions**:
|
|
- "I see a [resource] system that depletes during [activity]. Was this for:
|
|
- Pacing (prevent spam)?
|
|
- Resource management (strategic depth)?
|
|
- Or something else?"
|
|
- "The [mechanic] seems central. Is this a core pillar, or supporting feature?"
|
|
- "[Value] scales exponentially with [factor]. Intentional design, or needs rebalancing?"
|
|
|
|
**Architecture questions**:
|
|
- "You're using a service locator pattern. Was this chosen for:
|
|
- Testability (mock dependencies)?
|
|
- Decoupling (reduce hard references)?
|
|
- Or inherited from existing code?"
|
|
- "I see manual memory management instead of smart pointers. Performance requirement, or legacy?"
|
|
|
|
**Concept questions**:
|
|
- "The prototype emphasizes stealth over combat. Is that the intended pillar?"
|
|
- "Players seem to exploit the grappling hook for speed. Feature or bug?"
|
|
|
|
## Phase 4: Present Findings
|
|
|
|
Before drafting, show what you discovered:
|
|
|
|
```
|
|
I've analyzed [path]/. Here's what I found:
|
|
|
|
MECHANICS IMPLEMENTED:
|
|
- [mechanic-a] with [property] (e.g. timing windows, cooldowns)
|
|
- [mechanic-b] (e.g. interaction between two states)
|
|
- [resource] system (depletes on [action], regens on [condition])
|
|
- [state] system (builds up, triggers [effect])
|
|
|
|
FORMULAS DISCOVERED:
|
|
- [Output] = [formula using discovered variables]
|
|
- [Secondary output] = [formula]
|
|
|
|
UNCLEAR INTENT AREAS:
|
|
1. [Resource] system — pacing or resource management?
|
|
2. [Mechanic] — core pillar or supporting feature?
|
|
3. [Value] scaling — intentional design or needs tuning?
|
|
|
|
Before I draft the design doc, could you clarify these points?
|
|
```
|
|
|
|
Wait for user to clarify intent before drafting.
|
|
|
|
## Phase 5: Draft Document Using Template
|
|
|
|
Based on type, use appropriate template:
|
|
|
|
| Type | Template | Output Path |
|
|
|------|----------|-------------|
|
|
| `design` | `templates/design-doc-from-implementation.md` | `design/gdd/[system-name].md` |
|
|
| `architecture` | `templates/architecture-doc-from-code.md` | `docs/architecture/[decision-name].md` |
|
|
| `concept` | `templates/concept-doc-from-prototype.md` | `prototypes/[name]/CONCEPT.md` or `design/concepts/[name].md` |
|
|
|
|
**Draft structure**:
|
|
- Capture **what exists** (mechanics, patterns, implementation)
|
|
- Document **why it exists** (intent clarified with user)
|
|
- Identify **what's missing** (edge cases not handled, gaps in design)
|
|
- Flag **follow-up work** (balance tuning, missing features)
|
|
|
|
## Phase 6: Show Draft and Request Approval
|
|
|
|
**Collaborative protocol**:
|
|
```
|
|
I've drafted the [system-name] design doc based on your code and clarifications.
|
|
|
|
[Show key sections: Overview, Mechanics, Formulas, Design Intent]
|
|
|
|
ADDITIONS I MADE:
|
|
- Documented [mechanic] as "[intent]" per your clarification
|
|
- Added edge cases not in code (e.g., what if [resource] hits 0 mid-[action]?)
|
|
- Flagged balance concern: [scaling type] scaling at [boundary condition]
|
|
|
|
SECTIONS MARKED AS INCOMPLETE:
|
|
- "[System] interaction with [other-system]" (not fully implemented yet)
|
|
- "[Variant or feature]" (only [subset] implemented so far)
|
|
|
|
May I write this to design/gdd/[system-name].md?
|
|
```
|
|
|
|
Wait for approval. User may request changes before writing.
|
|
|
|
## Phase 7: Write Document with Metadata
|
|
|
|
When approved, write the file with special markers:
|
|
|
|
```markdown
|
|
---
|
|
status: reverse-documented
|
|
source: [path/]
|
|
date: [today]
|
|
verified-by: [User name]
|
|
---
|
|
|
|
# [System Name] Design
|
|
|
|
> **Note**: This document was reverse-engineered from the existing implementation.
|
|
> It captures current behavior and clarified design intent. Some sections may be
|
|
> incomplete where implementation is partial or intent was unclear.
|
|
|
|
[Rest of document...]
|
|
```
|
|
|
|
## Phase 8: Flag Follow-Up Work
|
|
|
|
After writing, suggest next steps:
|
|
|
|
```
|
|
✅ Written to design/gdd/combat-system.md
|
|
|
|
FOLLOW-UP RECOMMENDED:
|
|
1. Run /balance-check on combat formulas (exponential scaling concern)
|
|
2. Create ADR for stamina system architecture decision
|
|
3. Implement missing edge cases:
|
|
- Stamina depletion mid-combo behavior
|
|
- Stagger state during dodge
|
|
4. Extend design doc when weapon variety is implemented
|
|
|
|
Would you like me to tackle any of these now?
|
|
```
|
|
|
|
---
|
|
|
|
## Template Selection Logic
|
|
|
|
| If analyzing... | Use template... | Because... |
|
|
|----------------|-----------------|------------|
|
|
| `src/gameplay/*` | design-doc-from-implementation.md | Gameplay mechanics → GDD |
|
|
| `src/core/*`, `src/ai/*` | architecture-doc-from-code.md | Core systems → ADR |
|
|
| `prototypes/*` | concept-doc-from-prototype.md | Experiments → concept doc |
|
|
| `src/networking/*` | architecture-doc-from-code.md | Technical systems → ADR |
|
|
| `src/ui/*` | design-doc-from-implementation.md | UI/UX → design spec |
|
|
|
|
---
|
|
|
|
## Example Session: Reverse-Document a System
|
|
|
|
```
|
|
User: /reverse-document design src/gameplay/[system]
|
|
|
|
Agent: I'll analyze your [system] implementation to create a design doc.
|
|
[Reads code, discovers mechanics, formulas]
|
|
|
|
Agent: I've analyzed src/gameplay/[system]/. Here's what I found:
|
|
[Shows mechanics, formulas, unclear areas]
|
|
|
|
Before drafting, could you clarify:
|
|
1. [Resource] system intent?
|
|
2. Is [mechanic] a core pillar?
|
|
3. [Value] scaling — intentional or needs tuning?
|
|
|
|
User: 1. [Resource] is for pacing, prevent [unwanted behavior]
|
|
2. [Mechanic] is core — I want [design intent]
|
|
3. Yeah, exponential is too much, should be linear
|
|
|
|
Agent: Perfect, that clarifies the vision. Let me draft the design doc.
|
|
[Shows draft with clarified intent]
|
|
|
|
May I write this to design/gdd/[system-name].md?
|
|
|
|
User: Yes, write it.
|
|
|
|
Agent: ✅ Written to design/gdd/[system-name].md
|
|
✅ Marked as [REVERSE-DOCUMENTED]
|
|
✅ Flagged [value] scaling for rebalancing
|
|
|
|
Next steps:
|
|
- Update [formula] to [corrected scaling]
|
|
- Run /balance-check to validate [curve]
|
|
- Document [mechanic] as core pillar in game-pillars.md
|
|
```
|
|
|
|
---
|
|
|
|
## Collaborative Protocol
|
|
|
|
This skill follows the collaborative design principle:
|
|
|
|
1. **Analyze First**: Read code, understand implementation
|
|
2. **Question Intent**: Ask about "why", not just "what"
|
|
3. **Present Findings**: Show discoveries, highlight unclear areas
|
|
4. **User Clarifies**: Separate intent from accidents
|
|
5. **Draft Document**: Create doc based on reality + intent
|
|
6. **Show Draft**: Display key sections, explain additions
|
|
7. **Get Approval**: "May I write to [filepath]?" On approval: Verdict: **COMPLETE** — document generated. On decline: Verdict: **BLOCKED** — user declined write.
|
|
8. **Flag Follow-Up**: Suggest related work, don't auto-execute
|
|
|
|
**Never assume intent. Always ask before documenting "why".**
|