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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

1.7 KiB

/setup-engine — Section 12: Output Summary

Part of /setup-engine. SKILL.md names when to read this file; the settings it resolved and the rules under its later headings still apply here.

12. Output Summary

After setup is complete, output:

Engine Setup Complete
=====================
Engine:          [name] [version]
Language:        [GDScript | C# | GDScript + C# | C# | C++ + Blueprint | Blueprint + C++]
Knowledge Risk:  [LOW/MEDIUM/HIGH]
Reference Docs:  [created/skipped]
CLAUDE.md:       [updated]
Tech Prefs:      [created/updated]
project.yaml:    [created/updated]
Agent Config:    [verified]

Next Steps:
1. Review docs/engine-reference/<engine>/VERSION.md

Then print one Next-Steps list, matching the resolved workflow tier:

minimal — the lean 4-step floor (you are on step 1):

2. Run /brainstorm to produce your one-page design/game-brief.md (the lean-tier design artifact)
3. Run /create-stories to turn the brief's MVP list into stories
4. Run /dev-story — first line of game code

(No /map-systems, /design-system, /prototype, or /sprint-plan at minimal — the brief replaces the GDDs and its build order is the plan.)

standard / full — the full pipeline:

2. [If from /brainstorm] Run /map-systems to decompose your concept into individual systems
3. [If from /brainstorm] Run /design-system to author per-system GDDs (guided, section-by-section)
4. [If from /brainstorm] Run /prototype [core-mechanic] to validate the core idea before writing GDDs
5. [If fresh start] Run /brainstorm to discover your game concept
6. Create your first milestone: /sprint-plan new

Verdict: COMPLETE — engine configured and reference docs populated.