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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

49 lines
1.7 KiB
Markdown

# /setup-engine — Section 12: Output Summary
> Part of `/setup-engine`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## 12. Output Summary
After setup is complete, output:
```
Engine Setup Complete
=====================
Engine: [name] [version]
Language: [GDScript | C# | GDScript + C# | C# | C++ + Blueprint | Blueprint + C++]
Knowledge Risk: [LOW/MEDIUM/HIGH]
Reference Docs: [created/skipped]
CLAUDE.md: [updated]
Tech Prefs: [created/updated]
project.yaml: [created/updated]
Agent Config: [verified]
Next Steps:
1. Review docs/engine-reference/<engine>/VERSION.md
```
Then print **one** Next-Steps list, matching the resolved `workflow` tier:
**`minimal` — the lean 4-step floor (you are on step 1):**
```
2. Run /brainstorm to produce your one-page design/game-brief.md (the lean-tier design artifact)
3. Run /create-stories to turn the brief's MVP list into stories
4. Run /dev-story — first line of game code
```
(No `/map-systems`, `/design-system`, `/prototype`, or `/sprint-plan` at
`minimal` — the brief replaces the GDDs and its build order is the plan.)
**`standard` / `full` — the full pipeline:**
```
2. [If from /brainstorm] Run /map-systems to decompose your concept into individual systems
3. [If from /brainstorm] Run /design-system to author per-system GDDs (guided, section-by-section)
4. [If from /brainstorm] Run /prototype [core-mechanic] to validate the core idea before writing GDDs
5. [If fresh start] Run /brainstorm to discover your game concept
6. Create your first milestone: /sprint-plan new
```
---
Verdict: **COMPLETE** — engine configured and reference docs populated.