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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
38 lines
1.8 KiB
Markdown
38 lines
1.8 KiB
Markdown
# /test-setup — Phase 1: Detect Engine and Existing State
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> Part of `/test-setup`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 1: Detect Engine and Existing State
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1. **Read engine config**:
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- Read `engine.name` from `project.yaml`; if that key is absent or empty
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(including when `project.yaml` has no `engine:` block), fall back to the
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`Engine:` value in `.claude/docs/technical-preferences.md`.
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- If neither source yields a configured engine (project.yaml `engine.name`
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absent/empty and technical-preferences.md shows `[TO BE CONFIGURED]` or is
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missing), stop:
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"Engine not configured. Run `/setup-engine` first, then re-run `/test-setup`."
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2. **Check for existing test infrastructure**:
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- Glob `tests/` — does the directory exist?
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- Glob `tests/unit/` and `tests/integration/` — do subdirectories exist?
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- Glob `.github/workflows/` — does a CI workflow file exist?
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- Glob `addons/gdUnit4/bin/GdUnitCmdTool.gd` (Godot — note the capital U) or
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`Assets/Tests/EditMode/` (Unity) or `Source/*/Private/Tests/` (Unreal) for
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engine-specific artifacts. These are the **test roots** in
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`.claude/docs/directory-structure.md`; tests anywhere else are never compiled
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on Unity or Unreal.
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3. **Report findings**:
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- "Engine: [engine]. Test directory: [found / not found]. CI workflow: [found / not found]."
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- If everything already exists AND `force` argument was not passed:
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"Test infrastructure appears to be in place. Re-run with `/test-setup force`
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to regenerate. Proceeding will not overwrite existing test files."
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If the `force` argument is passed, skip the "already exists" early-exit and
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proceed — but still do not overwrite files that already exist at a given path.
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Only create files that are missing.
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---
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