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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
94 lines
4.5 KiB
Markdown
94 lines
4.5 KiB
Markdown
# CCGS Skill Testing Framework — Claude Instructions
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This folder is the quality assurance layer for the Claude Code Game Studios skill/agent
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framework. It is self-contained and separate from any game project.
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## Key files
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| File | Purpose |
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|------|---------|
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| `catalog.yaml` | Master registry for all 73 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `quality-rubric.md` | Category-specific pass/fail metrics. Read the matching `###` section for the skill's category when running `/skill-test category`. |
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| `skills/[category]/[name].md` | Behavioral spec for a skill — 5 test cases + protocol compliance assertions. |
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| `agents/[tier]/[name].md` | Behavioral spec for an agent — 5 test cases + protocol compliance assertions. |
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| `templates/skill-test-spec.md` | Template for writing new skill spec files. |
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| `templates/agent-test-spec.md` | Template for writing new agent spec files. |
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| `results/` | Written by `/skill-test spec` when results are saved. Gitignored. |
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## Path conventions
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- Skill specs: `CCGS Skill Testing Framework/skills/[category]/[name].md`
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- Agent specs: `CCGS Skill Testing Framework/agents/[tier]/[name].md`
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- Catalog: `CCGS Skill Testing Framework/catalog.yaml`
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- Rubric: `CCGS Skill Testing Framework/quality-rubric.md`
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The `spec:` field in `catalog.yaml` is the authoritative path for each skill/agent spec.
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Always read it rather than guessing the path.
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## Skill categories
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```
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gate → gate-check
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review → design-review, architecture-review, review-all-gdds
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authoring → design-system, quick-design, architecture-decision, art-bible,
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create-architecture, ux-design, ux-review
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readiness → story-readiness, story-done
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pipeline → create-epics, create-stories, dev-story, create-control-manifest,
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propagate-design-change, map-systems
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analysis → consistency-check, balance-check, content-audit, code-review,
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tech-debt, scope-check, estimate, perf-profile, asset-audit,
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security-audit, test-evidence-review, test-flakiness
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team → team-combat, team-narrative, team-audio, team-level, team-ui,
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team-qa, team-release, team-polish, team-live-ops
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sprint → sprint-plan, sprint-status, milestone-review, retrospective,
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changelog, patch-notes
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utility → all remaining skills
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```
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## Agent tiers
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```
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, ux-designer,
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qa-lead, release-manager, localization-lead
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specialists → gameplay-programmer, engine-programmer, ui-programmer,
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tools-programmer, network-programmer, ai-programmer,
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level-designer, sound-designer, technical-artist
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godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, security-engineer, performance-analyst,
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analytics-engineer, community-manager
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creative → writer, world-builder, game-designer, economy-designer,
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systems-designer, prototyper
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```
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## Workflow for testing a skill
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1. Read `catalog.yaml` to get the skill's `spec:` path and `category:`
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2. Read the skill at `.claude/skills/[name]/SKILL.md`
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3. Read the spec at the `spec:` path
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4. Evaluate assertions case by case
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5. Offer to write results to `results/` and update `catalog.yaml`
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## Workflow for improving a skill
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Use `/skill-improve [name]`. It handles the full loop:
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test → diagnose → propose fix → rewrite → retest → keep or revert.
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## Spec validity note
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Specs in this folder describe **current behavior**, not ideal behavior. They were
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written by reading the skills, so they may encode bugs. When a skill misbehaves in
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practice, correct the skill first, then update the spec to match the fixed behavior.
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Treat spec failures as "this needs investigation," not "the skill is definitively wrong."
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## This folder is deletable
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Nothing in `.claude/` imports from here. Deleting this folder has no effect on the
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CCGS skills or agents themselves. `/skill-test` and `/skill-improve` will report that
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`catalog.yaml` is missing and guide the user to initialize it.
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