Files
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

2.5 KiB

Unreal Engine — Version Reference

Field Value
Engine Version Unreal Engine 5.7
Release Date November 2025
Project Pinned 2026-02-13
Last Docs Verified 2026-02-13
LLM Knowledge Cutoff May 2025

Knowledge Gap Warning

The LLM's training data likely covers Unreal Engine up to ~5.3. Versions 5.4, 5.5, 5.6, and 5.7 introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Unreal API calls.

Post-Cutoff Version Timeline

Version Release Risk Level Key Theme
5.4 ~Mid 2025 HIGH Motion Design tools, animation improvements, PCG enhancements
5.5 ~Sep 2025 HIGH Megalights (millions of lights), animation authoring, MegaCity demo
5.6 ~Oct 2025 MEDIUM Performance optimizations, bug fixes
5.7 Nov 2025 HIGH PCG production-ready, Substrate production-ready, AI assistant

Major Changes from UE 5.3 to UE 5.7

Breaking Changes

  • Substrate Material System: New material framework (replaces legacy materials)
  • PCG (Procedural Content Generation): Production-ready, major API changes
  • Megalights: New lighting system (millions of dynamic lights)
  • Animation Authoring: New rigging and animation tools
  • AI Assistant: In-editor AI guidance (experimental)

New Features (Post-Cutoff)

  • Megalights: Dynamic lighting at massive scale (millions of lights)
  • Substrate Materials: Production-ready modular material system
  • PCG Framework: Procedural world generation (production-ready in 5.7)
  • Enhanced Virtual Production: MetaHuman integration, deeper VP workflows
  • Animation Improvements: Better rigging, blending, procedural animation
  • AI Assistant: In-editor AI help (experimental)

Deprecated Systems

  • Legacy Material System: Migrate to Substrate for new projects
  • Old PCG API: Use new production-ready PCG API (5.7+)

Verified Sources