New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
7.3 KiB
name, description, argument-hint, user-invocable, allowed-tools, context, model
| name | description | argument-hint | user-invocable | allowed-tools | context | model |
|---|---|---|---|---|---|---|
| help | Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do | [optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs'] | true | Read, Glob, Grep | !echo "=== Live Project State ===" && echo "Stage: $(cat production/stage.txt 2>/dev/null | tr -d '[:space:]' || echo 'not set')" && echo "Latest sprint: $(ls -t production/sprints/*.md 2>/dev/null | head -1 || echo 'none')" && echo "Session state: $(head -5 production/session-state/active.md 2>/dev/null || echo 'none')" | haiku |
Studio Help — What Do I Do Next?
This skill is read-only — it reports findings but writes no files.
This skill figures out exactly where you are in the game development pipeline and
tells you what comes next. It is lightweight — not a full audit. For a full
gap analysis, use /project-stage-detect.
Step 1: Read the Catalog
Read .claude/docs/workflow-catalog.yaml. This is the authoritative list of all
phases, their steps (in order), whether each step is required or optional, and
the artifact globs that indicate completion.
Step 2: Determine Current Phase
Check in this order:
-
Read
production/stage.txt— if it exists and has content, this is the authoritative phase name. Map it to a catalog phase key:- "Concept" →
concept - "Systems Design" →
systems-design - "Technical Setup" →
technical-setup - "Pre-Production" →
pre-production - "Production" →
production - "Polish" →
polish - "Release" →
release
- "Concept" →
-
If stage.txt is missing, infer phase from artifacts (most-advanced match wins):
src/has 10+ source files →productionproduction/stories/*.mdexists →pre-productiondocs/architecture/adr-*.mdexists →technical-setupdesign/gdd/systems-index.mdexists →systems-designdesign/gdd/game-concept.mdexists →concept- Nothing →
concept(fresh project)
Step 3: Read Session Context
Read production/session-state/active.md if it exists. Extract:
- What was most recently worked on
- Any in-progress tasks or open questions
- Current epic/feature/task from STATUS block (if present)
This tells you what the user just finished or is stuck on — use it to personalize the output.
Step 4: Check Step Completion for the Current Phase
For each step in the current phase (from the catalog):
Artifact-based checks
If the step has artifact.glob:
- Use Glob to check if files matching the pattern exist
- If
min_countis specified, verify at least that many files match - If
artifact.patternis specified, use Grep to verify the pattern exists in the matched file - Complete = artifact condition is met
- Incomplete = artifact is missing or pattern not found
If the step has artifact.note (no glob):
- Mark as MANUAL — cannot auto-detect, will ask user
If the step has no artifact field:
- Mark as UNKNOWN — completion not trackable (e.g. repeatable implementation work)
Special case: production phase — read sprint-status.yaml
When the current phase is production, check for production/sprint-status.yaml
before doing any glob-based story checks. If it exists, read it directly:
- Stories with
status: in-progress→ surface as "currently active" - Stories with
status: ready-for-dev→ surface as "next up" - Stories with
status: done→ count as complete - Stories with
status: blocked→ surface as blocker with theblockerfield
This gives precise per-story status without markdown scanning. Skip the glob
artifact check for the implement and story-done steps — the YAML is authoritative.
Special case: repeatable: true (non-production)
For repeatable steps outside production (e.g. "System GDDs"), the artifact check tells you whether any work has been done, not whether it's finished. Label these differently — show what's been detected, then note it may be ongoing.
Step 5: Find Position and Identify Next Steps
From the completion data, determine:
- Last confirmed complete step — the furthest completed required step
- Current blocker — the first incomplete required step (this is what the user must do next)
- Optional opportunities — incomplete optional steps that can be done before or alongside the blocker
- Upcoming required steps — required steps after the current blocker (show as "coming up" so user can plan ahead)
If the user provided an argument (e.g. "just finished design-review"), use that to advance past the step they named even if the artifact check is ambiguous.
Step 6: Check for In-Progress Work
If active.md shows an active task or epic:
- Surface it prominently at the top: "It looks like you were working on [X]"
- Suggest continuing it or confirm if it's done
Step 7: Present Output
Keep it short and direct. This is a quick orientation, not a report.
## Where You Are: [Phase Label]
**In progress:** [from active.md, if any]
### ✓ Done
- [completed step name]
- [completed step name]
### → Next up (REQUIRED)
**[Step name]** — [description]
Command: `[/command]`
### ~ Also available (OPTIONAL)
- **[Step name]** — [description] → `/command`
- **[Step name]** — [description] → `/command`
### Coming up after that
- [Next required step name] (`/command`)
- [Next required step name] (`/command`)
---
Approaching **[next phase]** gate → run `/gate-check` when ready.
Formatting rules:
✓for confirmed complete→for the current required next step (only one — the first blocker)~for optional steps available now- Show commands inline as backtick code
- If a step has no command (e.g. "Implement Stories"), explain what to do instead of showing a slash command
- For MANUAL steps, ask the user: "I can't tell if [step] is done — has it been completed?"
Verdict: COMPLETE — next steps identified.
Step 8: Gate Warning (if close)
After the current phase's steps, check if the user is likely approaching a gate:
- If all required steps in the current phase are complete (or nearly complete),
add: "You're close to the [Current] → [Next] gate. Run
/gate-checkwhen ready." - If multiple required steps remain, skip the gate warning — it's not relevant yet.
Step 9: Escalation Paths
After the recommendations, if the user seems stuck or confused, add:
---
Need more detail?
- `/project-stage-detect` — full gap analysis with all missing artifacts listed
- `/gate-check` — formal readiness check for your next phase
- `/start` — re-orient from scratch
Only show this if the user's input suggested confusion (e.g. "I don't know", "stuck", "lost", "not sure"). Don't show it for simple "what's next?" queries.
Collaborative Protocol
- Never auto-run the next skill. Recommend it, let the user invoke it.
- Ask about MANUAL steps rather than assuming complete or incomplete.
- Match the user's tone — if they sound stressed ("I'm totally lost"), be reassuring and give one action, not a list of six.
- One primary recommendation — the user should leave knowing exactly one thing to do next. Optional steps and "coming up" are secondary context.