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- New agent: godot-csharp-specialist covering partial class requirement, [Export]/[Signal] attributes, SignalName emit pattern, ToSignal async, Godot.Collections vs .NET collections, [GlobalClass] resources, .csproj config, and C#-specific anti-patterns - /setup-engine now asks GDScript vs C# vs Both before showing the Technology Stack when Godot is chosen; choice determines CLAUDE.md template, naming conventions, and specialist routing - Refactored Godot-specific variants (3 CLAUDE.md templates, naming conventions, 3 routing tables) into Appendix A at the bottom of the skill — main flow stays clean for Unity/Unreal users - argument-hint updated to include engine-only invocation mode - Section 5 collaborative step and Section 12 summary output updated for language awareness Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>