mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
121 lines
3.8 KiB
Markdown
121 lines
3.8 KiB
Markdown
---
|
|
name: patch-notes
|
|
description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
|
|
argument-hint: "[version] [--style brief|detailed|full]"
|
|
user-invocable: true
|
|
allowed-tools: Read, Glob, Grep, Write, Bash
|
|
---
|
|
|
|
When this skill is invoked:
|
|
|
|
1. **Parse the arguments**:
|
|
- `version`: the release version to generate notes for (e.g., `1.2.0`)
|
|
- `--style`: output style — `brief` (bullet points), `detailed` (with context),
|
|
`full` (with developer commentary). Default: `detailed`.
|
|
|
|
2. **Gather change data from multiple sources**:
|
|
- Read the internal changelog at `production/releases/[version]/changelog.md` if it exists
|
|
- Run `git log` between the previous release tag and current tag/HEAD
|
|
- Read sprint retrospectives in `production/sprints/` for context
|
|
- Read any balance change documents in `design/balance/`
|
|
- Read bug fix records from QA if available
|
|
|
|
3. **Categorize all changes** into player-facing categories:
|
|
- **New Content**: new features, maps, characters, items, modes
|
|
- **Gameplay Changes**: balance adjustments, mechanic changes, progression changes
|
|
- **Quality of Life**: UI improvements, convenience features, accessibility
|
|
- **Bug Fixes**: grouped by system (combat, UI, networking, etc.)
|
|
- **Performance**: optimization improvements players might notice
|
|
- **Known Issues**: transparency about unresolved problems
|
|
|
|
4. **Translate developer language to player language**:
|
|
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
|
|
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
|
|
- "Reduced GC allocations in combat loop" → "Improved combat performance"
|
|
- Remove purely internal changes that don't affect players
|
|
- Preserve specific numbers for balance changes (damage: 50 → 45)
|
|
|
|
5. **Generate the patch notes** using the appropriate style:
|
|
|
|
### Brief Style
|
|
```markdown
|
|
# Patch [Version] — [Title]
|
|
|
|
**New**
|
|
- [Feature 1]
|
|
- [Feature 2]
|
|
|
|
**Changes**
|
|
- [Balance/mechanic change with before → after values]
|
|
|
|
**Fixes**
|
|
- [Bug fix 1]
|
|
- [Bug fix 2]
|
|
|
|
**Known Issues**
|
|
- [Issue 1]
|
|
```
|
|
|
|
### Detailed Style
|
|
```markdown
|
|
# Patch [Version] — [Title]
|
|
*[Date]*
|
|
|
|
## Highlights
|
|
[1-2 sentence summary of the most exciting changes]
|
|
|
|
## New Content
|
|
### [Feature Name]
|
|
[2-3 sentences describing the feature and why players should be excited]
|
|
|
|
## Gameplay Changes
|
|
### Balance
|
|
| Change | Before | After | Reason |
|
|
| ---- | ---- | ---- | ---- |
|
|
| [Item/ability] | [old value] | [new value] | [brief rationale] |
|
|
|
|
### Mechanics
|
|
- **[Change]**: [explanation of what changed and why]
|
|
|
|
## Quality of Life
|
|
- [Improvement with context]
|
|
|
|
## Bug Fixes
|
|
### Combat
|
|
- Fixed [description of what players experienced]
|
|
|
|
### UI
|
|
- Fixed [description]
|
|
|
|
### Networking
|
|
- Fixed [description]
|
|
|
|
## Performance
|
|
- [Improvement players will notice]
|
|
|
|
## Known Issues
|
|
- [Issue and workaround if available]
|
|
```
|
|
|
|
### Full Style
|
|
Includes everything from Detailed, plus:
|
|
```markdown
|
|
## Developer Commentary
|
|
### [Topic]
|
|
> [Developer insight into a major change — why it was made, what was considered,
|
|
> what the team learned. Written in first-person team voice.]
|
|
```
|
|
|
|
6. **Review the output** for:
|
|
- No internal jargon (replace technical terms with player-friendly language)
|
|
- No references to internal systems, tickets, or sprint numbers
|
|
- Balance changes include before/after values
|
|
- Bug fixes describe the player experience, not the technical cause
|
|
- Tone matches the game's voice (adjust formality based on game style)
|
|
|
|
7. **Save the patch notes** to `production/releases/[version]/patch-notes.md`,
|
|
creating the directory if needed.
|
|
|
|
8. **Output to the user**: the complete patch notes, the file path, a count of
|
|
changes by category, and any internal changes that were excluded (for review).
|