Files
Claude-Code-Game-Studios/.claude/skills/patch-notes/SKILL.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

121 lines
3.8 KiB
Markdown

---
name: patch-notes
description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
argument-hint: "[version] [--style brief|detailed|full]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Bash
---
When this skill is invoked:
1. **Parse the arguments**:
- `version`: the release version to generate notes for (e.g., `1.2.0`)
- `--style`: output style — `brief` (bullet points), `detailed` (with context),
`full` (with developer commentary). Default: `detailed`.
2. **Gather change data from multiple sources**:
- Read the internal changelog at `production/releases/[version]/changelog.md` if it exists
- Run `git log` between the previous release tag and current tag/HEAD
- Read sprint retrospectives in `production/sprints/` for context
- Read any balance change documents in `design/balance/`
- Read bug fix records from QA if available
3. **Categorize all changes** into player-facing categories:
- **New Content**: new features, maps, characters, items, modes
- **Gameplay Changes**: balance adjustments, mechanic changes, progression changes
- **Quality of Life**: UI improvements, convenience features, accessibility
- **Bug Fixes**: grouped by system (combat, UI, networking, etc.)
- **Performance**: optimization improvements players might notice
- **Known Issues**: transparency about unresolved problems
4. **Translate developer language to player language**:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
5. **Generate the patch notes** using the appropriate style:
### Brief Style
```markdown
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
```
### Detailed Style
```markdown
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
```
### Full Style
Includes everything from Detailed, plus:
```markdown
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
```
6. **Review the output** for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
7. **Save the patch notes** to `production/releases/[version]/patch-notes.md`,
creating the directory if needed.
8. **Output to the user**: the complete patch notes, the file path, a count of
changes by category, and any internal changes that were excluded (for review).