Files
Claude-Code-Game-Studios/.claude/skills/tech-debt/SKILL.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

71 lines
3.1 KiB
Markdown

---
name: tech-debt
description: "Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling."
argument-hint: "[scan|add|prioritize|report]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write
---
When this skill is invoked:
1. **Parse the subcommand** from the argument:
- `scan` — Scan the codebase for tech debt indicators
- `add` — Add a new tech debt entry manually
- `prioritize` — Re-prioritize the existing debt register
- `report` — Generate a summary report of current debt status
2. **For `scan`**:
- Search the codebase for debt indicators:
- `TODO` comments (count and categorize)
- `FIXME` comments (these are bugs disguised as debt)
- `HACK` comments (workarounds that need proper solutions)
- `@deprecated` markers
- Duplicated code blocks (similar patterns in multiple files)
- Files over 500 lines (potential god objects)
- Functions over 50 lines (potential complexity)
- Categorize each finding:
- **Architecture Debt**: Wrong abstractions, missing patterns, coupling issues
- **Code Quality Debt**: Duplication, complexity, naming, missing types
- **Test Debt**: Missing tests, flaky tests, untested edge cases
- **Documentation Debt**: Missing docs, outdated docs, undocumented APIs
- **Dependency Debt**: Outdated packages, deprecated APIs, version conflicts
- **Performance Debt**: Known slow paths, unoptimized queries, memory issues
- Update the debt register at `docs/tech-debt-register.md`
3. **For `add`**:
- Prompt for: description, category, affected files, estimated fix effort, impact if left unfixed
- Append to the debt register
4. **For `prioritize`**:
- Read the debt register
- Score each item by: `(impact_if_unfixed * frequency_of_encounter) / fix_effort`
- Re-sort the register by priority score
- Recommend which items to include in the next sprint
5. **For `report`**:
- Read the debt register
- Generate summary statistics:
- Total items by category
- Total estimated fix effort
- Items added vs resolved since last report
- Trending direction (growing / stable / shrinking)
- Flag any items that have been in the register for more than 3 sprints
- Output the report
### Debt Register Format
```markdown
## Technical Debt Register
Last updated: [Date]
Total items: [N] | Estimated total effort: [T-shirt sizes summed]
| ID | Category | Description | Files | Effort | Impact | Priority | Added | Sprint |
|----|----------|-------------|-------|--------|--------|----------|-------|--------|
| TD-001 | [Cat] | [Description] | [files] | [S/M/L/XL] | [Low/Med/High/Critical] | [Score] | [Date] | [Sprint to fix or "Backlog"] |
```
### Rules
- Tech debt is not inherently bad — it is a tool. The register tracks conscious decisions.
- Every debt entry must explain WHY it was accepted (deadline, prototype, missing info)
- "Scan" should run at least once per sprint to catch new debt
- Items older than 3 sprints without action should either be fixed or consciously accepted with a documented reason