Files
Claude-Code-Game-Studios/.claude/skills/design-review/SKILL.md
Donchitos 167fb6c5f2 Fix skill bugs: session state init, agent field cleanup, /start path, /sprint-plan phases
- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document)
- Fix design-system and map-systems to create session-state/active.md if it does not exist before updating
- Fix gate-check to remove reference to non-existent bmad-bmm-check skill
- Expand /start recommended paths into phased roadmap (Concept → Architecture → Production)
- Restructure /sprint-plan into numbered phases with clearer next-steps section

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 13:52:33 +11:00

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3.0 KiB
Markdown

---
name: design-review
description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."
argument-hint: "[path-to-design-doc]"
user-invocable: true
allowed-tools: Read, Glob, Grep
context: fork
# Read-only diagnostic skill — no specialist agent delegation needed
---
## Phase 1: Load Documents
Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check `design/gdd/` for related systems).
---
## Phase 2: Completeness Check
Evaluate against the Design Document Standard checklist:
- [ ] Has Overview section (one-paragraph summary)
- [ ] Has Player Fantasy section (intended feeling)
- [ ] Has Detailed Rules section (unambiguous mechanics)
- [ ] Has Formulas section (all math defined with variables)
- [ ] Has Edge Cases section (unusual situations handled)
- [ ] Has Dependencies section (other systems listed)
- [ ] Has Tuning Knobs section (configurable values identified)
- [ ] Has Acceptance Criteria section (testable success conditions)
---
## Phase 3: Consistency and Implementability
**Internal consistency:**
- Do the formulas produce values that match the described behavior?
- Do edge cases contradict the main rules?
- Are dependencies bidirectional (does the other system know about this one)?
**Implementability:**
- Are the rules precise enough for a programmer to implement without guessing?
- Are there any "hand-wave" sections where details are missing?
- Are performance implications considered?
**Cross-system consistency:**
- Does this conflict with any existing mechanic?
- Does this create unintended interactions with other systems?
- Is this consistent with the game's established tone and pillars?
---
## Phase 4: Output Review
```
## Design Review: [Document Title]
### Completeness: [X/8 sections present]
[List missing sections]
### Consistency Issues
[List any internal or cross-system contradictions]
### Implementability Concerns
[List any vague or unimplementable sections]
### Balance Concerns
[List any obvious balance risks]
### Recommendations
[Prioritized list of improvements]
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
```
This skill is read-only — no files are written.
---
## Phase 5: Next Steps
If the document being reviewed is `game-concept.md` or `game-pillars.md`:
- Check if `design/gdd/systems-index.md` exists. If not, recommend: "Run `/map-systems` to break the concept down into individual systems with dependencies and priorities, then write per-system GDDs."
If the document is an individual system GDD:
- If verdict is APPROVED: suggest updating the system's status to 'Approved' in the systems index.
- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest updating the status to 'In Review'.
Next skill options:
- APPROVED → `/create-epics` or `/map-systems`
- NEEDS REVISION → revise the doc then re-run `/design-review`