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Introduces a full shift-left QA pipeline with Story Type classification as the backbone of the Definition of Done: New skills: - /test-setup: scaffold test framework + CI/CD per engine (Godot/Unity/Unreal) - /qa-plan: generate sprint test plan classifying stories by type - /smoke-check: critical path gate (PASS/PASS WITH WARNINGS/FAIL) before QA hand-off - /team-qa: orchestrate qa-lead + qa-tester through full QA cycle Story Type classification (Logic/Integration/Visual/Feel/UI/Config/Data): - Logic and Integration: BLOCKING DoD gate — unit/integration test required - Visual/Feel and UI: ADVISORY — screenshot + sign-off evidence required - Config/Data: ADVISORY — smoke check pass sufficient Updated skills: story-done (test evidence gate), story-readiness (Story Type check), gate-check (test framework at Technical Setup, test evidence at Polish/Release), create-epics-stories (Type field + Test Evidence section) Updated agents: qa-lead (shift-left philosophy + evidence table), qa-tester (automated test patterns for Godot/Unity/Unreal) New templates: test-evidence.md (manual sign-off record), test-plan.md (sprint-oriented QA plan replacing generic feature template) Updated coding-standards.md: Testing Standards section with DoD table, test rules, what NOT to automate, and engine-specific CI/CD commands Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
145 lines
4.4 KiB
Markdown
145 lines
4.4 KiB
Markdown
# QA Plan: [Sprint/Feature Name]
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> **Date**: [date]
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> **Generated by**: /qa-plan
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> **Scope**: [N stories across N systems]
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> **Engine**: [engine name and version]
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> **Sprint file**: [path to sprint plan]
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---
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## Story Coverage Summary
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| Story | Type | Automated Test Required | Manual Verification Required |
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|-------|------|------------------------|------------------------------|
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| [story title] | Logic | Unit test — `tests/unit/[system]/` | None |
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| [story title] | Integration | Integration test — `tests/integration/[system]/` | Smoke check |
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| [story title] | Visual/Feel | None (not automatable) | Screenshot + lead sign-off |
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| [story title] | UI | None (not automatable) | Manual step-through |
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| [story title] | Config/Data | Data validation (optional) | Spot-check in-game values |
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**Totals**: [N] Logic, [N] Integration, [N] Visual/Feel, [N] UI, [N] Config/Data
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---
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## Automated Tests Required
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### [Story Title] — Logic
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**Test file path**: `tests/unit/[system]/[story-slug]_test.[ext]`
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**What to test**:
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- [Formula or rule from GDD Formulas section — e.g., "damage = base * multiplier where multiplier ∈ [0.5, 3.0]"]
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- [Each named state transition]
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- [Each side effect that should / should not occur]
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**Edge cases to cover**:
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- Zero / minimum input values
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- Maximum / boundary input values
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- Invalid or null input
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- [GDD-specified edge cases]
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**Estimated test count**: ~[N] unit tests
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---
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### [Story Title] — Integration
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**Test file path**: `tests/integration/[system]/[story-slug]_test.[ext]`
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**What to test**:
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- [Cross-system interaction — e.g., "applying buff updates CharacterStats and triggers UI refresh"]
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- [Round-trip — e.g., "save → load restores all fields"]
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---
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## Manual QA Checklist
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### [Story Title] — Visual/Feel
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**Verification method**: Screenshot + [designer / art-lead] sign-off
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**Evidence file**: `production/qa/evidence/[story-slug]-evidence.md`
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**Who must sign off**: [designer / lead-programmer / art-lead]
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- [ ] [Specific observable condition — e.g., "hit flash appears on frame of impact, not the frame after"]
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- [ ] [Another falsifiable condition]
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### [Story Title] — UI
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**Verification method**: Manual step-through
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**Evidence file**: `production/qa/evidence/[story-slug]-evidence.md`
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- [ ] [Every acceptance criterion translated into a manual check item]
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---
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## Smoke Test Scope
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Critical paths to verify before QA hand-off (run via `/smoke-check`):
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1. Game launches to main menu without crash
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2. New game / session can be started
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3. [Primary mechanic introduced or changed this sprint]
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4. [System with regression risk from this sprint's changes]
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5. Save / load cycle completes without data loss (if save system exists)
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6. Performance is within budget on target hardware
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---
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## Playtest Requirements
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| Story | Playtest Goal | Min Sessions | Target Player Type |
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|-------|--------------|--------------|-------------------|
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| [story] | [What question must be answered?] | [N] | [new player / experienced / etc.] |
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Sign-off requirement: Playtest notes → `production/session-logs/playtest-[sprint]-[story-slug].md`
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If no playtest sessions required: *No playtest sessions required for this sprint.*
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---
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## Definition of Done — This Sprint
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A story is DONE when ALL of the following are true:
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- [ ] All acceptance criteria verified — automated test result OR documented manual evidence
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- [ ] Test file exists for all Logic and Integration stories and passes
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- [ ] Manual evidence document exists for all Visual/Feel and UI stories
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- [ ] Smoke check passes (run `/smoke-check sprint` before QA hand-off)
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- [ ] No regressions introduced — previous sprint's features still pass
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- [ ] Code reviewed (via `/code-review` or documented peer review)
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- [ ] Story file updated to `Status: Complete` via `/story-done`
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**Stories requiring playtest sign-off before close**: [list, or "None"]
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---
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## Test Results
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*Fill in after testing is complete.*
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| Story | Automated | Manual | Result | Notes |
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|-------|-----------|--------|--------|-------|
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| [title] | PASS | — | PASS | |
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| [title] | — | PASS | PASS | |
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| [title] | FAIL | — | BLOCKED | [describe failure] |
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---
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## Bugs Found
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| ID | Story | Severity | Description | Status |
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|----|-------|----------|-------------|--------|
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| BUG-001 | | S[1-4] | | Open |
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---
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## Sign-Off
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- **QA Tester**: [name] — [date]
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- **QA Lead**: [name] — [date]
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- **Sprint Owner**: [name] — [date]
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*Template: `.claude/docs/templates/test-plan.md`*
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*Generated by: `/qa-plan` — do not edit this line*
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