Files
Claude-Code-Game-Studios/.claude/docs/hooks-reference.md
Donchitos 4425d473ea Add /start onboarding skill and fresh-project detection
New users no longer get pushed toward /setup-engine before they even
have a game idea. The /start skill asks where they are (no idea, vague
idea, clear concept, existing work) and routes to the right workflow.
The detect-gaps hook now detects fresh projects and suggests /start.
All docs updated: README, quick-start, workflow guide, skills/hooks
references, CLAUDE.md (skill count 34→35).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 08:53:37 +11:00

1.3 KiB

Active Hooks

Hooks are configured in .claude/settings.json and fire automatically:

Hook Event Trigger Action
validate-commit.sh PreToolUse (Bash) git commit commands Validates design doc sections, JSON data files, hardcoded values, TODO format
validate-push.sh PreToolUse (Bash) git push commands Warns on pushes to protected branches (develop/main)
validate-assets.sh PostToolUse (Write/Edit) Asset file changes Checks naming conventions and JSON validity for files in assets/
session-start.sh SessionStart Session begins Loads current sprint context, active milestone, recent git activity
detect-gaps.sh SessionStart Session begins Detects fresh projects (suggests /start) and missing documentation when code/prototypes exist, suggests /reverse-document or /project-stage-detect
pre-compact.sh PreCompact Context compression Logs session progress notes before context window compression
session-stop.sh Stop Session ends Summarizes accomplishments and updates session log
log-agent.sh SubagentStart Agent spawned Audit trail of all subagent invocations with timestamps

Hook reference documentation: .claude/docs/hooks-reference/ Hook input schema documentation: .claude/docs/hooks-reference/hook-input-schemas.md