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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
26 lines
810 B
Bash
26 lines
810 B
Bash
#!/bin/bash
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# Claude Code SubagentStart hook: Log agent invocations for audit trail
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# Tracks which agents are being used and when
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#
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# Input schema (SubagentStart):
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# { "agent_name": "game-designer", "model": "sonnet", ... }
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INPUT=$(cat)
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# Parse agent name -- use jq if available, fall back to grep
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if command -v jq >/dev/null 2>&1; then
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AGENT_NAME=$(echo "$INPUT" | jq -r '.agent_name // "unknown"' 2>/dev/null)
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else
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AGENT_NAME=$(echo "$INPUT" | grep -oE '"agent_name"\s*:\s*"[^"]*"' | sed 's/"agent_name"\s*:\s*"//;s/"$//')
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[ -z "$AGENT_NAME" ] && AGENT_NAME="unknown"
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fi
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TIMESTAMP=$(date +%Y%m%d_%H%M%S)
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SESSION_LOG_DIR="production/session-logs"
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mkdir -p "$SESSION_LOG_DIR" 2>/dev/null
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echo "$TIMESTAMP | Agent invoked: $AGENT_NAME" >> "$SESSION_LOG_DIR/agent-audit.log" 2>/dev/null
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exit 0
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