Files
Claude-Code-Game-Studios/.claude/hooks/log-agent.sh
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

26 lines
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Bash

#!/bin/bash
# Claude Code SubagentStart hook: Log agent invocations for audit trail
# Tracks which agents are being used and when
#
# Input schema (SubagentStart):
# { "agent_name": "game-designer", "model": "sonnet", ... }
INPUT=$(cat)
# Parse agent name -- use jq if available, fall back to grep
if command -v jq >/dev/null 2>&1; then
AGENT_NAME=$(echo "$INPUT" | jq -r '.agent_name // "unknown"' 2>/dev/null)
else
AGENT_NAME=$(echo "$INPUT" | grep -oE '"agent_name"\s*:\s*"[^"]*"' | sed 's/"agent_name"\s*:\s*"//;s/"$//')
[ -z "$AGENT_NAME" ] && AGENT_NAME="unknown"
fi
TIMESTAMP=$(date +%Y%m%d_%H%M%S)
SESSION_LOG_DIR="production/session-logs"
mkdir -p "$SESSION_LOG_DIR" 2>/dev/null
echo "$TIMESTAMP | Agent invoked: $AGENT_NAME" >> "$SESSION_LOG_DIR/agent-audit.log" 2>/dev/null
exit 0