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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name, description, argument-hint, user-invocable, allowed-tools
| name | description | argument-hint | user-invocable | allowed-tools |
|---|---|---|---|---|
| design-review | Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers. | [path-to-design-doc] | true | Read, Glob, Grep |
When this skill is invoked:
-
Read the target design document in full.
-
Read the master CLAUDE.md to understand project context and standards.
-
Read related design documents referenced or implied by the target doc (check
design/gdd/for related systems). -
Evaluate against the Design Document Standard checklist:
- Has Overview section (one-paragraph summary)
- Has Player Fantasy section (intended feeling)
- Has Detailed Rules section (unambiguous mechanics)
- Has Formulas section (all math defined with variables)
- Has Edge Cases section (unusual situations handled)
- Has Dependencies section (other systems listed)
- Has Tuning Knobs section (configurable values identified)
- Has Acceptance Criteria section (testable success conditions)
-
Check for internal consistency:
- Do the formulas produce values that match the described behavior?
- Do edge cases contradict the main rules?
- Are dependencies bidirectional (does the other system know about this one)?
-
Check for implementability:
- Are the rules precise enough for a programmer to implement without guessing?
- Are there any "hand-wave" sections where details are missing?
- Are performance implications considered?
-
Check for cross-system consistency:
- Does this conflict with any existing mechanic?
- Does this create unintended interactions with other systems?
- Is this consistent with the game's established tone and pillars?
-
Output the review in this format:
## Design Review: [Document Title]
### Completeness: [X/8 sections present]
[List missing sections]
### Consistency Issues
[List any internal or cross-system contradictions]
### Implementability Concerns
[List any vague or unimplementable sections]
### Balance Concerns
[List any obvious balance risks]
### Recommendations
[Prioritized list of improvements]
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]