mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
97 lines
2.8 KiB
Markdown
97 lines
2.8 KiB
Markdown
# Technical Design: [System Name]
|
|
|
|
## Document Status
|
|
- **Version**: 1.0
|
|
- **Last Updated**: [Date]
|
|
- **Author**: [Agent/Person]
|
|
- **Reviewer**: lead-programmer
|
|
- **Related ADR**: [ADR-XXXX if applicable]
|
|
- **Related Design Doc**: [Link to game design doc this implements]
|
|
|
|
## Engine API Surface
|
|
|
|
| Field | Value |
|
|
|-------|-------|
|
|
| **Engine** | [e.g. Godot 4.6 / Unity 6 / Unreal Engine 5.4] |
|
|
| **APIs Depended On** | [Specific classes/methods/nodes used, version-pinned — e.g. `CharacterBody3D.move_and_slide() (Godot 4.x)`] |
|
|
| **References Consulted** | [engine-reference docs read before writing this — e.g. `docs/engine-reference/godot/modules/physics.md`] |
|
|
| **Post-Cutoff Features Used** | [Features from engine versions beyond LLM training cutoff, or "None"] |
|
|
| **Unverified Assumptions** | [API behaviours assumed but not yet tested against the target version, or "None"] |
|
|
| **Engine Upgrade Risk** | [LOW / MEDIUM / HIGH — how fragile is this design if the engine version changes?] |
|
|
|
|
> **Rule**: If any **Unverified Assumptions** are listed, this document cannot be marked
|
|
> as Accepted until those assumptions are validated in the actual engine environment.
|
|
|
|
## Overview
|
|
[2-3 sentence summary of what this system does and why it exists]
|
|
|
|
## Requirements
|
|
### Functional Requirements
|
|
- [FR-1]: [Description]
|
|
- [FR-2]: [Description]
|
|
|
|
### Non-Functional Requirements
|
|
- **Performance**: [Budget — e.g., "< 1ms per frame"]
|
|
- **Memory**: [Budget — e.g., "< 50MB at peak"]
|
|
- **Scalability**: [Limits — e.g., "Support up to 1000 entities"]
|
|
- **Thread Safety**: [Requirements]
|
|
|
|
## Architecture
|
|
|
|
### System Diagram
|
|
```
|
|
[ASCII diagram showing components and data flow]
|
|
```
|
|
|
|
### Component Breakdown
|
|
| Component | Responsibility | Owns |
|
|
| --------- | -------------- | ---- |
|
|
| [Name] | [What it does] | [What data it owns] |
|
|
|
|
### Public API
|
|
```
|
|
[Interface/API definition in pseudocode or target language]
|
|
```
|
|
|
|
### Data Structures
|
|
```
|
|
[Key data structures with field descriptions]
|
|
```
|
|
|
|
### Data Flow
|
|
[Step by step: how data moves through the system during a typical frame]
|
|
|
|
## Implementation Plan
|
|
|
|
### Phase 1: [Core Functionality]
|
|
- [ ] [Task 1]
|
|
- [ ] [Task 2]
|
|
|
|
### Phase 2: [Extended Features]
|
|
- [ ] [Task 3]
|
|
- [ ] [Task 4]
|
|
|
|
### Phase 3: [Optimization/Polish]
|
|
- [ ] [Task 5]
|
|
|
|
## Dependencies
|
|
| Depends On | For What |
|
|
| ---------- | -------- |
|
|
| [System] | [Reason] |
|
|
|
|
| Depended On By | For What |
|
|
| -------------- | -------- |
|
|
| [System] | [Reason] |
|
|
|
|
## Testing Strategy
|
|
- **Unit Tests**: [What to test at unit level]
|
|
- **Integration Tests**: [Cross-system tests needed]
|
|
- **Performance Tests**: [Benchmarks to create]
|
|
- **Edge Cases**: [Specific scenarios to test]
|
|
|
|
## Known Limitations
|
|
[What this design intentionally does NOT support and why]
|
|
|
|
## Future Considerations
|
|
[What might need to change if requirements evolve — but do NOT build for this now]
|