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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
64 lines
1.3 KiB
Markdown
64 lines
1.3 KiB
Markdown
# settings.local.json Template
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Create `.claude/settings.local.json` for personal overrides that should NOT
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be committed to version control. Add it to `.gitignore`.
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## Example settings.local.json
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```json
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{
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"permissions": {
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"allow": [
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"Bash(git *)",
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"Bash(npm *)",
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"Read",
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"Glob",
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"Grep"
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],
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"deny": [
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"Bash(rm -rf *)",
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"Bash(git push --force *)"
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]
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}
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}
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```
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## Permission Modes
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Claude Code supports different permission modes. Recommended for game dev:
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### During Development (Default)
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Use **normal mode** — Claude asks before running most commands. This is safest
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for production code.
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### During Prototyping
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Use **auto-accept mode** with limited scope — faster iteration on throwaway code.
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Only use this when working in `prototypes/` directory.
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### During Code Review
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Use **read-only** permissions — Claude can read and search but not modify files.
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## Customizing Hooks Locally
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You can add personal hooks in `settings.local.json` that extend (not override)
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the project hooks. For example, adding a notification when builds complete:
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```json
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{
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"hooks": {
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"Stop": [
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{
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"matcher": "",
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"hooks": [
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{
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"type": "command",
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"command": "bash -c 'echo Session ended at $(date)'",
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"timeout": 5
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}
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]
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}
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]
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}
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}
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```
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