mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
109 lines
6.2 KiB
Markdown
109 lines
6.2 KiB
Markdown
---
|
|
name: team-narrative
|
|
description: "Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."
|
|
argument-hint: "[narrative content description]"
|
|
user-invocable: true
|
|
allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
|
|
---
|
|
If no argument is provided, output usage guidance and exit without spawning any agents:
|
|
> Usage: `/team-narrative [narrative content description]` — describe the story content, scene, or narrative area to work on (e.g., `boss encounter cutscene`, `faction intro dialogue`, `tutorial narrative`). Do not use `AskUserQuestion` here; output the guidance directly.
|
|
|
|
When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.
|
|
|
|
**Decision Points:** At each phase transition, use `AskUserQuestion` to present
|
|
the user with the subagent's proposals as selectable options. Write the agent's
|
|
full analysis in conversation, then capture the decision with concise labels.
|
|
The user must approve before moving to the next phase.
|
|
|
|
## Team Composition
|
|
- **narrative-director** — Story arcs, character design, dialogue strategy, narrative vision
|
|
- **writer** — Dialogue writing, lore entries, item descriptions, in-game text
|
|
- **world-builder** — World rules, faction design, history, geography, environmental storytelling
|
|
- **level-designer** — Level layouts that serve the narrative, pacing, environmental storytelling beats
|
|
|
|
## How to Delegate
|
|
|
|
Use the Task tool to spawn each team member as a subagent:
|
|
- `subagent_type: narrative-director` — Story arcs, character design, narrative vision
|
|
- `subagent_type: writer` — Dialogue writing, lore entries, in-game text
|
|
- `subagent_type: world-builder` — World rules, faction design, history, geography
|
|
- `subagent_type: level-designer` — Level layouts that serve the narrative, pacing
|
|
- `subagent_type: localization-lead` — i18n validation, string key compliance, translation headroom
|
|
|
|
Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
|
|
|
|
## Pipeline
|
|
|
|
### Phase 1: Narrative Direction
|
|
Delegate to **narrative-director**:
|
|
- Define the narrative purpose of this content: what story beat does it serve?
|
|
- Identify characters involved, their motivations, and how this fits the overall arc
|
|
- Set the emotional tone and pacing targets
|
|
- Specify any lore dependencies or new lore this introduces
|
|
- Output: narrative brief with story requirements
|
|
|
|
### Phase 2: World Foundation (parallel)
|
|
Delegate in parallel:
|
|
- **world-builder**: Create or update lore entries for factions, locations, and history relevant to this content. Cross-reference against existing lore for contradictions. Set canon level for new entries.
|
|
- **writer**: Draft character dialogue using voice profiles. Ensure all lines are under 120 characters, use named placeholders for variables, and are localization-ready.
|
|
|
|
### Phase 3: Level Narrative Integration
|
|
Delegate to **level-designer**:
|
|
- Review the narrative brief and lore foundation
|
|
- Design environmental storytelling elements in the level
|
|
- Place narrative triggers, dialogue zones, and discovery points
|
|
- Ensure pacing serves both gameplay and story
|
|
|
|
### Phase 4: Review and Consistency
|
|
Delegate to **narrative-director**:
|
|
- Review all dialogue against character voice profiles
|
|
- Verify lore consistency across new and existing entries
|
|
- Confirm narrative pacing aligns with level design
|
|
- Check that all mysteries have documented "true answers"
|
|
|
|
### Phase 5: Polish (parallel)
|
|
Delegate in parallel:
|
|
- **writer**: Final self-review — verify no line exceeds dialogue box constraints, all text uses string keys (not raw strings), placeholder variable names are consistent
|
|
- **localization-lead**: Validate i18n compliance — check string key naming conventions, flag any strings with hardcoded formatting that won't survive translation, verify character limit headroom for languages that expand (German/Finnish typically +30%), confirm no cultural assumptions in text that would need locale-specific variants
|
|
- **world-builder**: Finalize canon levels for all new lore entries
|
|
|
|
## Error Recovery Protocol
|
|
|
|
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
|
|
|
|
1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
|
|
2. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
|
|
3. **Offer options** via AskUserQuestion with choices:
|
|
- Skip this agent and note the gap in the final report
|
|
- Retry with narrower scope
|
|
- Stop here and resolve the blocker first
|
|
4. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked.
|
|
|
|
Common blockers:
|
|
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
|
|
- ADR status is Proposed → do not implement; run `/architecture-decision` first
|
|
- Scope too large → split into two stories via `/create-stories`
|
|
- Conflicting instructions between ADR and story → surface the conflict, do not guess
|
|
|
|
## File Write Protocol
|
|
|
|
All file writes (narrative docs, dialogue files, lore entries) are delegated to
|
|
sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?"
|
|
protocol. This orchestrator does not write files directly.
|
|
|
|
## Output
|
|
|
|
A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
|
|
|
|
Verdict: **COMPLETE** — narrative content delivered.
|
|
|
|
If the pipeline stops because a dependency is unresolved (e.g., lore contradiction or missing prerequisite not resolved by the user):
|
|
|
|
Verdict: **BLOCKED** — [reason]
|
|
|
|
## Next Steps
|
|
|
|
- Run `/design-review` on the narrative documents for consistency validation.
|
|
- Run `/localize extract` to extract new strings for translation after dialogue is finalized.
|
|
- Run `/dev-story` to implement dialogue triggers and narrative events in-engine.
|