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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Agent Coordination Rules
- Vertical Delegation: Leadership agents delegate to department leads, who delegate to specialists. Never skip a tier for complex decisions.
- Horizontal Consultation: Agents at the same tier may consult each other but must not make binding decisions outside their domain.
- Conflict Resolution: When two agents disagree, escalate to the shared
parent. If no shared parent, escalate to
creative-directorfor design conflicts ortechnical-directorfor technical conflicts. - Change Propagation: When a design change affects multiple domains, the
produceragent coordinates the propagation. - No Unilateral Cross-Domain Changes: An agent must never modify files outside its designated directories without explicit delegation.