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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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1.4 KiB
Technical Preferences
Engine & Language
- Engine: [TO BE CONFIGURED — run /setup-engine]
- Language: [TO BE CONFIGURED]
- Rendering: [TO BE CONFIGURED]
- Physics: [TO BE CONFIGURED]
Naming Conventions
- Classes: [TO BE CONFIGURED]
- Variables: [TO BE CONFIGURED]
- Signals/Events: [TO BE CONFIGURED]
- Files: [TO BE CONFIGURED]
- Scenes/Prefabs: [TO BE CONFIGURED]
- Constants: [TO BE CONFIGURED]
Performance Budgets
- Target Framerate: [TO BE CONFIGURED]
- Frame Budget: [TO BE CONFIGURED]
- Draw Calls: [TO BE CONFIGURED]
- Memory Ceiling: [TO BE CONFIGURED]
Testing
- Framework: [TO BE CONFIGURED]
- Minimum Coverage: [TO BE CONFIGURED]
- Required Tests: Balance formulas, gameplay systems, networking (if applicable)
Forbidden Patterns
- [None configured yet — add as architectural decisions are made]
Allowed Libraries / Addons
- [None configured yet — add as dependencies are approved]
Architecture Decisions Log
- [No ADRs yet — use /architecture-decision to create one]