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* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
83 lines
2.6 KiB
Bash
83 lines
2.6 KiB
Bash
#!/bin/bash
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# Claude Code PreCompact hook: Dump session state before context compression
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# This output appears in the conversation right before compaction, ensuring
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# critical state survives the summarization process.
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echo "=== SESSION STATE BEFORE COMPACTION ==="
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echo "Timestamp: $(date)"
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# --- Active session state file ---
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STATE_FILE="production/session-state/active.md"
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if [ -f "$STATE_FILE" ]; then
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echo ""
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echo "## Active Session State (from $STATE_FILE)"
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STATE_LINES=$(wc -l < "$STATE_FILE" 2>/dev/null | tr -d ' ')
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if [ "$STATE_LINES" -gt 100 ] 2>/dev/null; then
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head -n 100 "$STATE_FILE"
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echo "... (truncated — $STATE_LINES total lines, showing first 100)"
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else
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cat "$STATE_FILE"
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fi
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else
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echo ""
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echo "## No active session state file found"
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echo "Consider maintaining production/session-state/active.md for better recovery."
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fi
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# --- Files modified this session (unstaged + staged + untracked) ---
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echo ""
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echo "## Files Modified (git working tree)"
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CHANGED=$(git diff --name-only 2>/dev/null)
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STAGED=$(git diff --staged --name-only 2>/dev/null)
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UNTRACKED=$(git ls-files --others --exclude-standard 2>/dev/null)
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if [ -n "$CHANGED" ]; then
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echo "Unstaged changes:"
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echo "$CHANGED" | while read -r f; do echo " - $f"; done
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fi
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if [ -n "$STAGED" ]; then
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echo "Staged changes:"
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echo "$STAGED" | while read -r f; do echo " - $f"; done
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fi
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if [ -n "$UNTRACKED" ]; then
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echo "New untracked files:"
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echo "$UNTRACKED" | while read -r f; do echo " - $f"; done
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fi
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if [ -z "$CHANGED" ] && [ -z "$STAGED" ] && [ -z "$UNTRACKED" ]; then
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echo " (no uncommitted changes)"
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fi
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# --- Work-in-progress design docs ---
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echo ""
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echo "## Design Docs — Work In Progress"
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WIP_FOUND=false
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for f in design/gdd/*.md; do
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[ -f "$f" ] || continue
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INCOMPLETE=$(grep -n -E "TODO|WIP|PLACEHOLDER|\[TO BE|\[TBD\]" "$f" 2>/dev/null)
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if [ -n "$INCOMPLETE" ]; then
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WIP_FOUND=true
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echo " $f:"
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echo "$INCOMPLETE" | while read -r line; do echo " $line"; done
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fi
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done
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if [ "$WIP_FOUND" = false ]; then
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echo " (no WIP markers found in design docs)"
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fi
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# --- Log compaction event ---
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SESSION_LOG_DIR="production/session-logs"
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mkdir -p "$SESSION_LOG_DIR" 2>/dev/null
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echo "Context compaction occurred at $(date)." \
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>> "$SESSION_LOG_DIR/compaction-log.txt" 2>/dev/null
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echo ""
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echo "## Recovery Instructions"
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echo "After compaction, read $STATE_FILE to recover full working context."
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echo "Then read any files listed above that are being actively worked on."
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echo "=== END SESSION STATE ==="
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exit 0
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