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Claude-Code-Game-Studios/design/CLAUDE.md
Donchitos 763ad1f0d1 Add notification hook, directory CLAUDE.md scaffolding
- Wire Notification event in settings.json to new notify.sh hook
- notify.sh: Windows toast notifications via PowerShell balloon tip
- docs/CLAUDE.md: authoring standards for ADRs, TR registry, control manifest, engine reference
- design/CLAUDE.md: GDD directory guidance placeholder
- src/: scaffold with .gitkeep and CLAUDE.md authoring guide

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 20:17:53 +11:00

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# Design Directory
When authoring or editing files in this directory, follow these standards.
## GDD Files (`design/gdd/`)
Every GDD must include all **8 required sections** in this order:
1. Overview — one-paragraph summary
2. Player Fantasy — intended feeling and experience
3. Detailed Rules — unambiguous mechanics
4. Formulas — all math defined with variables
5. Edge Cases — unusual situations handled
6. Dependencies — other systems listed
7. Tuning Knobs — configurable values identified
8. Acceptance Criteria — testable success conditions
**File naming:** `[system-slug].md` (e.g. `movement-system.md`, `combat-system.md`)
**Systems index:** `design/gdd/systems-index.md` — update when adding a new GDD.
**Design order:** Foundation → Core → Feature → Presentation → Polish
**Validation:** Run `/design-review [path]` after authoring any GDD.
Run `/review-all-gdds` after completing a set of related GDDs.
## Quick Specs (`design/quick-specs/`)
Lightweight specs for tuning changes, minor mechanics, or balance adjustments.
Use `/quick-design` to author. Template: `.claude/docs/templates/quick-spec.md`
## UX Specs (`design/ux/`)
- Per-screen specs: `design/ux/[screen-name].md`
- HUD design: `design/ux/hud.md`
- Interaction pattern library: `design/ux/interaction-patterns.md`
- Accessibility requirements: `design/ux/accessibility-requirements.md`
Use `/ux-design` to author. Validate with `/ux-review` before passing to `/team-ui`.