Files
Claude-Code-Game-Studios/.claude/skills/sprint-plan/SKILL.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

2.9 KiB

name, description, argument-hint, user-invocable, allowed-tools, context
name description argument-hint user-invocable allowed-tools context
sprint-plan Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs. [new|update|status] true Read, Glob, Grep, Write, Edit !ls production/sprints/ 2>/dev/null

When this skill is invoked:

  1. Read the current milestone from production/milestones/.

  2. Read the previous sprint (if any) from production/sprints/ to understand velocity and carryover.

  3. Scan design documents in design/gdd/ for features tagged as ready for implementation.

  4. Check the risk register at production/risk-register/.

For new:

  1. Generate a sprint plan following this format:
# Sprint [N] -- [Start Date] to [End Date]

## Sprint Goal
[One sentence describing what this sprint achieves toward the milestone]

## Capacity
- Total days: [X]
- Buffer (20%): [Y days reserved for unplanned work]
- Available: [Z days]

## Tasks

### Must Have (Critical Path)
| ID | Task | Agent/Owner | Est. Days | Dependencies | Acceptance Criteria |
|----|------|-------------|-----------|-------------|-------------------|

### Should Have
| ID | Task | Agent/Owner | Est. Days | Dependencies | Acceptance Criteria |
|----|------|-------------|-----------|-------------|-------------------|

### Nice to Have
| ID | Task | Agent/Owner | Est. Days | Dependencies | Acceptance Criteria |
|----|------|-------------|-----------|-------------|-------------------|

## Carryover from Previous Sprint
| Task | Reason | New Estimate |
|------|--------|-------------|

## Risks
| Risk | Probability | Impact | Mitigation |
|------|------------|--------|------------|

## Dependencies on External Factors
- [List any external dependencies]

## Definition of Done for this Sprint
- [ ] All Must Have tasks completed
- [ ] All tasks pass acceptance criteria
- [ ] No S1 or S2 bugs in delivered features
- [ ] Design documents updated for any deviations
- [ ] Code reviewed and merged

For status:

  1. Generate a status report:
# Sprint [N] Status -- [Date]

## Progress: [X/Y tasks complete] ([Z%])

### Completed
| Task | Completed By | Notes |
|------|-------------|-------|

### In Progress
| Task | Owner | % Done | Blockers |
|------|-------|--------|----------|

### Not Started
| Task | Owner | At Risk? | Notes |
|------|-------|----------|-------|

### Blocked
| Task | Blocker | Owner of Blocker | ETA |
|------|---------|-----------------|-----|

## Burndown Assessment
[On track / Behind / Ahead]
[If behind: What is being cut or deferred]

## Emerging Risks
- [Any new risks identified this sprint]

Agent Consultation

For comprehensive sprint planning, consider consulting:

  • producer agent for capacity planning, risk assessment, and cross-department coordination
  • game-designer agent for feature prioritization and design readiness assessment