`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Setup Requirements
This template requires a few tools to be installed for full functionality. All hooks fail gracefully if tools are missing — nothing will break, but you'll lose validation features.
Required
| Tool | Purpose | Install |
|---|---|---|
| Git | Version control, branch management | git-scm.com |
| Claude Code | AI agent CLI | npm install -g @anthropic-ai/claude-code |
Recommended
| Tool | Used By | Purpose | Install |
|---|---|---|---|
| jq | Hooks (7 of 12) | JSON parsing in commit/push/asset/agent hooks | See below |
| Python 3 | Hooks (2 of 12) | JSON validation for data files | python.org |
| Bash | All hooks | Shell script execution | Included with Git for Windows |
Installing jq
Windows (any of these):
winget install jqlang.jq
choco install jq
scoop install jq
macOS:
brew install jq
Linux:
sudo apt install jq # Debian/Ubuntu
sudo dnf install jq # Fedora
sudo pacman -S jq # Arch
Platform Notes
Windows
- Git for Windows includes Git Bash, which provides the
bashcommand used by all hooks insettings.json - Ensure Git Bash is on your PATH (default if installed via the Git installer)
- Hooks use
bash .claude/hooks/[name].sh— this works on Windows because Claude Code invokes commands through a shell that can findbash.exe
macOS / Linux
- Bash is available natively
- Install
jqvia your package manager for full hook support
Verifying Your Setup
Run these commands to check prerequisites:
git --version # Should show git version
bash --version # Should show bash version
jq --version # Should show jq version (optional)
python3 --version # Should show python version (optional)
What Happens Without Optional Tools
| Missing Tool | Effect |
|---|---|
| jq | Commit validation, push protection, asset validation, and agent audit hooks silently skip their checks. Commits and pushes still work. |
| Python 3 | JSON data file validation in commit and asset hooks is skipped. Invalid JSON can be committed without warning. |
| Both | All hooks still execute without error (exit 0) but provide no validation. You're flying without safety nets. |
Optional Performance Settings
CCGS deliberately ships no values for the settings below. Each one's best
value depends on your machine, your Claude plan and how you work, so a value
committed here would be a guess every user inherits without noticing. Set the
ones you want in .claude/settings.local.json, which is gitignored and yours
alone.
| Setting | What it does | When to change it |
|---|---|---|
promptCacheTtl |
How long the main conversation's prompt cache lives. | Raise it if you work in long sessions with gaps; the cache surviving a break avoids re-sending context. |
subagentPromptCacheTtl |
The same, for subagents and other off-conversation requests. | Worth raising on a 49-agent project like this one, where team-* skills spawn repeatedly. |
autoCompactWindow |
How full the context gets before Claude Code compacts it. | Lower it if compaction keeps surprising you mid-task; raise it if you would rather compact less often and keep more history. |
skillListingBudgetFraction |
How much context the skill listing may occupy. | CCGS ships 74 skills, so the listing is not small. Lower it if you want more room for work; skillListingMaxDescChars trims each description instead. |
sandbox.enabled isolates shell commands from your filesystem and network. It
is worth turning on, but it runs on macOS, Linux and WSL2 only — it is not
available on native Windows, which is CCGS's primary platform.
One setting CCGS does ship
permissions.defaultMode is set to default in .claude/settings.json, on
purpose. It makes Claude Code ask before acting, which is what every approval
gate in this framework depends on. Project settings outrank personal ones, so
this holds even if your own config sets acceptEdits or auto — otherwise
CCGS's collaboration protocol would be silently switched off for you and the
agents would write files you never approved.
If you genuinely want it off, override it in .claude/settings.local.json,
which takes precedence. Understand what you are turning off first.
Recommended IDE
Claude Code works with any editor, but the template is optimized for:
- VS Code with the Claude Code extension
- Cursor (Claude Code compatible)
- Terminal-based Claude Code CLI