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The skill config line is now one plain command, pre-approved in each skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command permission check as "Contains expansion", so outside auto mode 66 skills aborted and game-designer / creative-director could not launch. Fixes #128 Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
296 lines
12 KiB
Markdown
296 lines
12 KiB
Markdown
---
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name: content-audit
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description: "Audit GDD content counts against what's implemented — planned vs built."
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argument-hint: "[system-name | --summary | (no arg = full audit)]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/content-audit/../../hooks/yaml-helper.sh" resolve_config *)
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model: sonnet
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---
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow,automation`
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**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
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`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
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every file write follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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Resolved above — use as-is. No block → defaults in `.claude/docs/config-resolution.md`.
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> This skill declares tier-dependent behaviour ("audit only specs in the required
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> sections"), which is unreachable unless the tier is actually resolved — without
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> it the skill applies whatever tier it assumed. Resolve `modes.workflow` before
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> auditing, and
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> when a required input such as `design/gdd/systems-index.md` is absent, report
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> **`NOT ASSESSED — NO DATA`** rather than computing a gap percentage (which
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> divides by zero when nothing is specified).
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When this skill is invoked:
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Parse the argument:
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- No argument → full audit across all systems
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- `[system-name]` → audit that single system only
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- `--summary` → summary table only, no file write
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---
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**`workflow`** (see `.claude/docs/workflow-modes.md`):
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- `full` — full content-count audit against all GDD specs.
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- `standard` — audit only specs in the required sections.
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- `minimal` — cannot run (no systems index exists).
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## Insufficient input — check this before producing any report
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**If the inputs this skill needs do not exist, the answer is "could not run" —
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not a filled-in report.** Check first, and stop if the check fails.
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1. List the inputs this skill reads (data files, prior reports, profiler output,
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test results, registries, source code).
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2. For each, record `FOUND` or `ABSENT` — not "assumed present".
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3. If any input required for a section is ABSENT, that section is
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**`NOT ASSESSED — NO DATA`**. Do not estimate it, do not infer it from an
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adjacent artifact, and do not leave a mandated cell to be filled by whoever
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reads the template next.
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4. If **every** required input is ABSENT, stop and report
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**`NOT ASSESSED — NO DATA`** as the whole verdict, naming what was missing and
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which skill produces it.
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**A verdict of `NOT ASSESSED` is a success.** It is the correct, useful answer to
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"what does the data say?" when there is no data. The failure mode this prevents is
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specific and has been observed in practice: report templates whose verdict
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enum had no "could not run" state produced **false clean passes** — an asset audit
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returning COMPLIANT on a project with no assets and no standards, and a
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performance profile reporting ">99% headroom against a 16.67ms budget" with zero
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profiler data and no budget ever set.
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**Absence of evidence is never evidence of absence.** A scan that finds no
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matches because there are no files to scan has not verified anything. Say which of
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the two happened — a reader cannot tell from a green result.
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---
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## Phase 1 — Context Gathering
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1. **Read `design/gdd/systems-index.md`** for the full list of systems, their
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categories, and MVP/priority tier.
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2. **Registry-first count**: If `design/registry/entities.yaml` exists, read it
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first. Its `entities` and `items` sections are the cross-GDD named content
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the audit is counting, already distilled with a `source:` GDD per entry:
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```
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Grep pattern="^ - name:" path="design/registry/entities.yaml" output_mode="content" -A 2
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```
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`- name:` appears in all four registry sections; keep only the names whose
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`-A 2` context shows they sit under `entities:` or `items:` (the named
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content this audit counts — not `formulas:`/`constants:`). Use those as the
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**planned** named-content set without full-reading the GDDs that own them.
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**If `design/registry/entities.yaml` does not exist or has no entries** (it
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ships as an empty stub until `/design-system` populates it), skip this step
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and rely on the GDD scan below — behaviour is unchanged, only more expensive.
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3. **L0 pre-scan**: Before full-reading any GDDs, run **two** greps — they
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answer different questions and must not share a pattern:
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a. Which GDDs carry a Summary (the denominator / fail-open check):
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```
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Grep pattern="^## Summary" glob="design/gdd/*.md" output_mode="files_with_matches"
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```
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b. Which GDDs actually declare content counts (the narrowing step):
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```
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Grep pattern="[0-9]+[[:space:]]+(enemies|enemy types|levels|areas|maps|stages|items|weapons|equipment|abilities|skills|spells|cutscenes|conversations|dialogue scenes|bosses|quests)|(enemy|item|weapon|ability|level) types:" glob="design/gdd/*.md" output_mode="files_with_matches"
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```
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> **These were one grep, and it narrowed nothing.** The old pattern was
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> `(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)`.
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> `N enemies` and friends are un-substituted placeholders copied from the
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> template — no real GDD contains the literal letter `N` as a count — while
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> `## Summary` matches every compliant GDD. So the union returned *all* GDDs
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> and step 3's whole purpose (read-avoidance) saved zero tokens. Pattern (b)
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> matches digits followed by the content nouns step 5 actually extracts.
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**Fail open on a missing Summary.** Establish the denominator: glob
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`design/gdd/*.md` and count **N**. **Scan (a)** matching fewer than N means
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those GDDs predate `## Summary` — never treat an absent Summary as a system
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out of scope; a zero-match (a) means "no GDD carries a Summary yet", not "no
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auditable content". Full-read the unmatched in-scope GDDs.
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For a single-system audit: skip this step and go straight to full-read.
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For a full audit: full-read only the GDDs that **scan (b)** matched
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**and are not already fully covered by the registry entries from step 2**.
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GDDs with no content-count language (pure mechanics GDDs) are noted as
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"No auditable content counts" without a full read.
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4. **Full-read in-scope GDD files** (or the single system GDD if a system
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name was given).
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5. **For each GDD, extract explicit content counts or lists.** Look for patterns
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like:
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- "N enemies" / "enemy types:" / list of named enemies
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- "N levels" / "N areas" / "N maps" / "N stages"
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- "N items" / "N weapons" / "N equipment pieces"
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- "N abilities" / "N skills" / "N spells"
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- "N dialogue scenes" / "N conversations" / "N cutscenes"
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- "N quests" / "N missions" / "N objectives"
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- Any explicit enumerated list (bullet list of named content pieces)
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6. **Build a content inventory table** from the extracted data:
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| System | Content Type | Specified Count/List | Source GDD |
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|--------|-------------|---------------------|------------|
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Note: If a GDD describes content qualitatively but gives no count, record
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"Unspecified" and flag it — unspecified counts are a design gap worth noting.
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---
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## Phase 2 — Implementation Scan
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For each content type found in Phase 1, scan the relevant directories to count
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what has been implemented. Use Glob and Grep to locate files.
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**Levels / Areas / Maps:**
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- Glob `assets/**/*.tscn`, `assets/**/*.unity`, `assets/**/*.umap`
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- Glob the **code root** for scene files: `*.tscn` (Godot), `*.unity` (Unity), `*.umap` (Unreal). Resolve the root per `.claude/docs/code-root-resolution.md`. **If the code root is unresolved, report `NOT ASSESSED — code root unresolved` rather than zero hits.**
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- Look for scene files in subdirectories named `levels/`, `areas/`, `maps/`,
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`worlds/`, `stages/`
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- Count unique files that appear to be level/scene definitions (not UI scenes)
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**Enemies / Characters / NPCs:**
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- Glob `assets/data/**/enemies/**`, `assets/data/**/characters/**`
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- Glob `<code root>/**/enemies/**`, `<code root>/**/characters/**`
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- Look for `.json`, `.tres`, `.asset`, `.yaml` data files defining entity stats
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- Look for scene/prefab files in character subdirectories
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**Items / Equipment / Loot:**
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- Glob `assets/data/**/items/**`, `assets/data/**/equipment/**`,
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`assets/data/**/loot/**`
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- Look for `.json`, `.tres`, `.asset` data files
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**Abilities / Skills / Spells:**
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- Glob `assets/data/**/abilities/**`, `assets/data/**/skills/**`,
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`assets/data/**/spells/**`
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- Look for `.json`, `.tres`, `.asset` data files
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**Dialogue / Conversations / Cutscenes:**
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- Glob `assets/**/*.dialogue`, `assets/**/*.csv`, `assets/**/*.ink`
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- Grep for dialogue data files in `assets/data/`
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**Quests / Missions:**
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- Glob `assets/data/**/quests/**`, `assets/data/**/missions/**`
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- Look for `.json`, `.yaml` definition files
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**Engine-specific notes (acknowledge in the report):**
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- Counts are approximations — the skill cannot perfectly parse every engine
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format or distinguish editor-only files from shipped content
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- Scene files may include both gameplay content and system/UI scenes; the scan
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counts all matches and notes this caveat
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---
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## Phase 3 — Gap Report
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Produce the gap table:
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```
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| System | Content Type | Specified | Found | Gap | Status |
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|--------|-------------|-----------|-------|-----|--------|
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```
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**Status categories:**
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- `COMPLETE` — Found ≥ Specified (100%+)
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- `IN PROGRESS` — Found is 50–99% of Specified
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- `EARLY` — Found is 1–49% of Specified
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- `NOT STARTED` — Found is 0
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**Priority flags:**
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Flag a system as `HIGH PRIORITY` in the report if:
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- Status is `NOT STARTED` or `EARLY`, AND
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- The system is tagged MVP or Vertical Slice in the systems index, OR
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- The systems index shows the system is blocking downstream systems
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**Summary line:**
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- Total content items specified (sum of all Specified column values)
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- Total content items found (sum of all Found column values)
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- Overall gap percentage: `(Specified - Found) / Specified * 100`
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---
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## Phase 4 — Output
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### Full audit and single-system modes
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Present the gap table and summary to the user. Ask: "May I write the full report to `docs/content-audit-[YYYY-MM-DD].md`?"
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If yes, write the file:
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```markdown
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# Content Audit — [Date]
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## Summary
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- **Total specified**: [N] content items across [M] systems
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- **Total found**: [N]
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- **Gap**: [N] items ([X%] unimplemented)
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- **Scope**: [Full audit | System: name]
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> Note: Counts are approximations based on file scanning.
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> The audit cannot distinguish shipped content from editor/test assets.
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> Manual verification is recommended for any HIGH PRIORITY gaps.
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## Gap Table
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| System | Content Type | Specified | Found | Gap | Status |
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|--------|-------------|-----------|-------|-----|--------|
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## HIGH PRIORITY Gaps
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[List systems flagged HIGH PRIORITY with rationale]
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## Per-System Breakdown
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### [System Name]
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- **GDD**: `design/gdd/[file].md`
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- **Content types audited**: [list]
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- **Notes**: [any caveats about scan accuracy for this system]
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## Recommendation
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Focus implementation effort on:
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1. [Highest-gap HIGH PRIORITY system]
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2. [Second system]
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3. [Third system]
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## Unspecified Content Counts
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The following GDDs describe content without giving explicit counts.
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Consider adding counts to improve auditability:
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[List of GDDs and content types with "Unspecified"]
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```
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After writing the report, ask:
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> "Would you like to create backlog stories for any of the content gaps?"
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If yes: for each system the user selects, suggest a story title and point them
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to `/create-stories [epic-slug]` or `/quick-design` depending on the size of the gap.
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### --summary mode
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Print the Gap Table and Summary directly to conversation. Do not write a file.
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End with: "Run `/content-audit` without `--summary` to write the full report."
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---
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## Phase 5 — Next Steps
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After the audit, recommend the highest-value follow-up actions:
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- If any system is `NOT STARTED` and MVP-tagged → "Run `/design-system [name]` to
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add missing content counts to the GDD before implementation begins."
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- If total gap is >50% → "Run `/sprint-plan` to allocate content work across upcoming sprints."
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- If backlog stories are needed → "Run `/create-stories [epic-slug]` for each HIGH PRIORITY gap."
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- If `--summary` was used → "Run `/content-audit` (no flag) to write the full report to `docs/`."
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Verdict: **COMPLETE** — content audit finished.
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