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Claude-Code-Game-Studios/.claude/skills/team-release/SKILL.md
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7ed2c3e9c4 Release 1.1.1 — skills and agents work again outside auto mode (#129)
The skill config line is now one plain command, pre-approved in each
skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command
permission check as "Contains expansion", so outside auto mode 66 skills
aborted and game-designer / creative-director could not launch.

Fixes #128

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:40:13 +10:00

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---
name: team-release
description: "Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment."
argument-hint: "[version number or 'next'] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion, TaskCreate, TaskGet, TaskList, TaskUpdate, Bash(bash "*/.claude/skills/team-release/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
---
**Argument check:** If no version number is provided:
1. Read `production/session-state/active.md` and the most recent file in `production/milestones/` (if they exist) to infer the target version.
2. If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with `AskUserQuestion`: "Releasing [version]. Is this correct?"
3. If no version is discoverable: use `AskUserQuestion` to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.
When this skill is invoked, orchestrate the release team through a structured pipeline.
**Decision Points:** At each phase transition, use `AskUserQuestion` to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
In `collaborative` mode, the user must approve before moving to the next phase.
In `guided` mode the pipeline advances automatically unless a phase is BLOCKED;
in `autonomous` mode it runs end to end, recording each phase outcome via
`log_decision`. Decisions in `automation_always_ask` categories
(`is_always_ask_category` helper) always prompt regardless of mode. See
`.claude/docs/automation-modes.md`.
## Phase 0: Resolve Config
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,team.size`
Resolved above — use as-is; `--review` overrides `review_mode`. No block →
defaults in `.claude/docs/config-resolution.md`.
`review_mode` sets gate depth:
- `full` — spawn all director and lead gates as described
- `lean` — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
- `solo` — skip all director gate spawning entirely; run the skill without any agent gates
`automation` drives the Decision Points note above. See the Decision Points note above and
`.claude/docs/automation-modes.md` for how each mode changes pipeline behavior.
**`team.size`**: which agents are active (orthogonal to review_mode gate-depth and workflow docs).
- **`individual`** (default): `release-manager` only. Other agents consulted via the release-manager, not spawned separately.
- **`small`**: + `producer` + `devops-engineer` + `qa-lead`.
- **`studio`**: + `security-engineer` + `analytics-engineer` + `localization-lead`.
Directors (CD/TD/PR) still spawn at phase gates regardless of size; a non-core agent needed at `individual` routes through the nearest active core agent with an informational note. **"Phase gate" means any phase that ends in an `AskUserQuestion` decision point before the pipeline advances** — not every phase. Apply the test literally: if the phase below has no decision point, it is not a gate, and an agent restricted to "phase gates only" is not spawned for it. This active-set scoping applies throughout the pipeline below: any phase that names an agent outside the active set routes through the nearest core agent rather than spawning it.
**Announce the active set before Phase 1 — never let the collapse be silent.**
Before spawning anything, state in one line which agents this run will actually
spawn, and which the pipeline below names but will **not** spawn at the resolved
`team.size`. For example:
> `Active set (team.size: <resolved>): <the agents listed for that size above>.`
> `Not spawned this run: <every other agent this pipeline names> — consulted`
> `through <nearest active core agent>. Raise team.size (or modes.rigor) to widen.`
Fill it from the `team.size` list directly above and the agents this file's own
pipeline names — not from an example. Both sets differ per orchestrator.
The pipeline below reads as a multi-agent fan-out and at the shipped default it
is one or two agents — `team-release` names eight and runs one, `team-narrative`
names six across five phases and runs `writer` alone. **The collapse is correct**:
`team.size` is rigor-fronted and the narrow default is the token lever, measured
at roughly 10x. What was wrong is that nothing said so, so a reader could not
distinguish a correctly-collapsed run from a broken pipeline, and the per-agent
"routes through the nearest core agent with an informational note" rule above
fires at routing time and never states the shape of the run as a whole.
This is the same rule as the skipped-check reporting elsewhere in this file: **a constraint that is enforced but never surfaced is
indistinguishable, to the person reading the output, from one that was never
enforced.**
## Team Composition
- **release-manager** — Release branch, versioning, changelog, deployment
- **qa-lead** — Test sign-off, regression suite, release quality gate
- **devops-engineer** — Build pipeline, artifacts, deployment automation
- **security-engineer** — Pre-release security audit (invoke if game has online/multiplayer features or player data)
- **analytics-engineer** — Verify telemetry events fire correctly and dashboards are live
- **community-manager** — Patch notes, launch announcement, player-facing messaging
- **producer** — Go/no-go decision, stakeholder communication, scheduling
## How to Delegate
Use the `Agent` tool to spawn each team member as a subagent:
- `subagent_type: release-manager` — Release branch, versioning, changelog, deployment
- `subagent_type: qa-lead` — Test sign-off, regression suite, release quality gate
- `subagent_type: devops-engineer` — Build pipeline, artifacts, deployment automation
- `subagent_type: security-engineer` — Security audit for online/multiplayer/data features
- `subagent_type: analytics-engineer` — Telemetry event verification and dashboard readiness
- `subagent_type: community-manager` — Patch notes and launch communication
- `subagent_type: producer` — Go/no-go decision, stakeholder communication
- `subagent_type: network-programmer` — Netcode stability sign-off (invoke if game has multiplayer)
**Brief each agent — do not dump context.** Read the shared inputs **once** and pass a distilled brief inline: the lines each agent actually needs, never a file path for a document you have already read (an agent handed a path re-reads the whole file). Pass a path only for a document you have not read and only that agent needs.
**End every agent prompt with a return contract:** "Write your full output to `[path]` — that named path is your write authorisation under the bounded exception below, so write it without a separate approval prompt. Return **only** (1) the path written, (2) a ≤5-bullet summary of decisions, (3) any BLOCKED/CONCERNS items, one line each. Do not restate the documents you read." Without it, an agent returns everything it read back into this session.
**Substitute a real path for `[path]`.** One file per phase under
`production/releases/`, except the two whose homes are fixed elsewhere:
| Phase / agent | Writes to | Destination fixed by |
|---|---|---|
| 1 producer | `production/releases/release-plan-[version].md` | this skill |
| 2 release-manager | `production/releases/release-checklist-[version].md` | `/release-checklist` |
| 3 qa-lead | `production/releases/qa-gate-[version].md` | this skill |
| 4 specialists | `production/releases/signoff-[version].md` | this skill |
| 5 go/no-go | `production/releases/go-no-go-[version].md` | this skill |
| 6 community-manager | `docs/patch-notes/[version].md` | `/patch-notes` |
| 7 release-manager | `production/releases/release-report-[version].md` | this skill |
> **Every one of those seven outputs needs a stated destination.**
> `production/releases/` is where `/release-checklist` already writes, and
> `docs/patch-notes/[version].md` is where `/patch-notes` already writes, so the
> release record lands in one place regardless of which skill produced it.
>
> **A separate file per phase, not one appended record.** Phase 3 and Phase 4
> spawn agents in parallel; two agents appending to one file race, and the loser's
> section vanishes silently.
> **Why this does not violate the Collaboration Protocol.** `CLAUDE.md` requires an agent to ask "May I write this to [filepath]?" before Write/Edit. A subagent spawned here writes **without** asking, and that is a deliberate, bounded exception rather than an oversight — the same call already made for `consistency-check` appending to `active.md`. The exception holds only when all three are true: (1) the path is one **you** named in the prompt, so the user approved the destination when they approved the phase; (2) it is a new artifact under `production/`, `docs/` or `tests/`, never an edit to existing source or config; (3) the phase that produced it is itself gated by an `AskUserQuestion` before the pipeline advances. Outside those three, the agent must ask. **Do not "fix" this by asking per subagent** — a prompt per agent per phase makes an orchestrator unusable, which is why the exception exists.
Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
## Pipeline
### Phase 1: Release Planning
Delegate to **producer**:
- Confirm all milestone acceptance criteria are met
- Identify any scope items deferred from this release
- Set the target release date and communicate to team
- Output: release authorization with scope confirmation
### Phase 2: Release Candidate
Delegate to **release-manager**:
- Cut release branch from the agreed commit
- Bump version numbers in all relevant files
- Generate the release checklist using `/release-checklist`
- Freeze the branch — no feature changes, bug fixes only
- Output: release branch name and checklist
### Phase 3: Quality Gate (parallel)
Delegate in parallel:
- **qa-lead**: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
- **devops-engineer**: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
- **security-engineer** *(if game has online features, multiplayer, or player data)*: Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
- **network-programmer** *(if game has multiplayer)*: Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.
### Phase 4: Localization, Performance, and Analytics
Delegate (can run in parallel with Phase 3 if resources available):
- Verify all strings are translated (delegate to **localization-lead** if available)
- Run performance benchmarks against targets (delegate to **performance-analyst** if available)
- **analytics-engineer**: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
- Output: localization, performance, and analytics sign-off
### Phase 5: Go/No-Go
Delegate to **producer**:
- Collect sign-off from: qa-lead, release-manager, devops-engineer, security-engineer (if spawned in Phase 3), network-programmer (if spawned in Phase 3), and technical-director
- Evaluate any open issues — are they blocking or can they ship?
- Make the go/no-go call
- Output: release decision with rationale
**If producer declares NO-GO:**
- Surface the decision immediately: "PRODUCER: NO-GO — [rationale, e.g., S1 bug found in Phase 3]."
- Use `AskUserQuestion` with options:
- Fix the blocker and re-run the affected phase
- Defer the release to a later date
- Override NO-GO with documented rationale (user must provide written justification)
- **Skip Phase 6 entirely** — do not tag, deploy to staging, deploy to production, or spawn community-manager.
- Produce a partial report summarizing Phases 1–5 and what was skipped (Phase 6) and why.
- Verdict: **BLOCKED** — release not deployed.
After the user selects "Override NO-GO with documented rationale":
- Ask (plain text, not widget): "Please describe the justification for overriding the NO-GO verdict. This will be embedded in the release record."
- Wait for the user's written justification.
- Embed the justification text in the partial approval record before Phase 6: append a "⚠️ Override Justification: [user's text]" field.
- Only then proceed to Phase 6.
### Phase 6: Deployment (if GO)
**This phase always requires explicit user approval regardless of
`modes.automation` — including `autonomous` mode.** Production deployment is
irreversible and high-stakes; it is NOT covered by the configurable
`automation_always_ask` categories, so this skill guards it unconditionally.
Before tagging or deploying, use `AskUserQuestion`:
- Prompt: "Producer verdict is GO. Execute Phase 6 — tag, deploy to staging,
deploy to production?"
- Options: `[A] Yes, deploy` / `[B] Staging only — hold production` / `[C] Stop here`
Only after explicit approval, delegate to **release-manager** + **devops-engineer**:
- Tag the release in version control
- Generate changelog using `/changelog`
- Deploy to staging for final smoke test
- Deploy to production (only if the user approved production above)
- Human team action: Monitor dashboards and error rates for 48 hours post-release. Schedule a follow-up retrospective using `/retrospective` at the 48-hour mark.
Delegate to **community-manager** (in parallel with deployment):
- Finalize patch notes using `/patch-notes [version]`
- Prepare launch announcement (store page updates, social media, community post)
- Draft known issues post if any S3+ issues shipped
- Output: all player-facing release communication, ready to publish on deploy confirmation
### Phase 7: Post-Release
- **release-manager**: Generate release report (what shipped, what was deferred, metrics)
- **producer**: Update milestone tracking, communicate to stakeholders
- **qa-lead**: Monitor incoming bug reports for regressions
- **community-manager**: Publish all player-facing communication, monitor community sentiment
- **analytics-engineer**: Confirm live dashboards are healthy; alert if any critical events are missing
- Schedule post-release retrospective if issues occurred
## Error Recovery Protocol
**First, verify the artifact.** If the return contract named a path, check the
path exists before treating the phase as done — **a named artifact that is not
on disk is a failed phase, however fluent the response reads.** An agent can
burn a full phase and return a plausible preamble having written nothing, which
is neither BLOCKED nor an error nor "cannot complete", so the trigger below
never fires. Resume it naming the unmet contract; the context is
usually still there.
If any spawned agent returns BLOCKED, errors, or cannot complete: **surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report.** Full procedure: `.claude/docs/error-recovery-protocol.md`.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
- ADR status is Proposed → do not implement; run `/architecture-decision` first
- Scope too large → split into two stories via `/create-stories`
- Conflicting instructions between ADR and story → surface the conflict, do not guess
## File Write Protocol
All file writes (release checklists, changelogs, patch notes, deployment scripts) are
delegated to sub-agents and sub-skills. The two follow **different** rules, and the
distinction matters here more than anywhere else in the pipeline:
- **Sub-agents spawned via `Agent`** follow the **bounded exception** documented above
under "Why this does not violate the Collaboration Protocol" — the path is one you
named, the artifact is new under `production/`, `docs/` or `tests/`, and the phase
is gated by an `AskUserQuestion`. A sub-agent does **not** prompt per write inside
those bounds; outside them it must ask.
- **Sub-skills** are not sub-agents and the exception does not reach them. They
follow the normal Collaboration Protocol and ask before writing.
This orchestrator does not write files directly. Nothing here authorises an
outward-facing or irreversible action — tags, pushes, builds and storefront changes
require explicit confirmation regardless of which rule above applies.
## Output
A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.
Verdict: **COMPLETE** — release executed and deployed.
Verdict: **BLOCKED** — release halted; go/no-go was NO or a hard blocker is unresolved.
## Next Steps
- Monitor post-release dashboards for 48 hours.
- Run `/retrospective` if significant issues occurred during the release.
- Update `project.stage` in `project.yaml` to `Release` after successful deployment (also write `Release` to `production/stage.txt` for backward compatibility with hooks that haven't migrated). `Release` is the terminal stage in the `project.stage` enum — there is no post-launch stage value. Record live/post-launch status in the release report, not in `project.stage`.